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authorPaul Gilbert2017-12-20 21:47:16 -0500
committerPaul Gilbert2017-12-20 21:47:16 -0500
commitb032b6ebb6312cfb7944b6eab9999fd3d24404bb (patch)
tree6920f91eb3c08bbffe39ec89b3d760d5f7494900 /engines/xeen/worldofxeen/clouds_cutscenes.cpp
parent7555a02c2a4975346f99709195518b11c7e57b79 (diff)
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XEEN: Starting to do archive access more like the original
Previously the game wasn't paying much attention to the access of dark.cc vs xeen.cc, which was causing problems when trying to travel to Dark Side. This is the beginnings of a refactoring to more closely work like the original does
Diffstat (limited to 'engines/xeen/worldofxeen/clouds_cutscenes.cpp')
-rw-r--r--engines/xeen/worldofxeen/clouds_cutscenes.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/xeen/worldofxeen/clouds_cutscenes.cpp b/engines/xeen/worldofxeen/clouds_cutscenes.cpp
index 3d85a6ce22..26ce12eb69 100644
--- a/engines/xeen/worldofxeen/clouds_cutscenes.cpp
+++ b/engines/xeen/worldofxeen/clouds_cutscenes.cpp
@@ -94,7 +94,7 @@ bool CloudsCutscenes::showCloudsIntro() {
lake("lake.vga"), xeen("xeen.vga"), wizTower("wiztower.vga"),
wizTower2("wiztwer2.vga"), lake2("lake2.vga"), lake3("lake3.vga"),
xeen1("xeen1.vga");
- _subtitles.load("special.bin", GAME_ARCHIVE);
+ _subtitles.load("special.bin", 0);
_vm->_files->_isDarkCc = false;
// Show the production splash screen
@@ -343,7 +343,7 @@ bool CloudsCutscenes::showCloudsEnding() {
Sound &sound = *_vm->_sound;
files._isDarkCc = false;
- File::setCurrentArchive(GAME_ARCHIVE);
+ files.setGameCc(0);
// Show the castle with swirling clouds and lightning
SpriteResource prec;