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2018-05-20JANITORIAL: Remove trailing whitespaceAdrian Frühwirth
2018-05-04XEEN: Fix jerkiness in World of Xeen menu animationPaul Gilbert
2018-05-04XEEN: Fix playback of Clouds intro from World of Xeen Other Options dialogPaul Gilbert
2018-04-29XEEN: Fix opening Other Options menu after canceling loading a savePaul Gilbert
2018-04-28XEEN: Implement changes needed for World of Xeen 2 CD talkiePaul Gilbert
2018-04-27XEEN: Move some few overlooked strings and spell array into xeen.ccsPaul Gilbert
2018-04-27XEEN: Fix World of Xeen ending sequencePaul Gilbert
2018-04-25XEEN: Fixes for Dark Side endingPaul Gilbert
2018-04-07XEEN: Cache mouse clicks as well as keyboard in EventsManagerPaul Gilbert
This allows the well open door/gate, shoot at enemies, then close to work with the mouse as well as the keyboard. The pending event queue has also been limited to 5 pending events. Trust me, you don't want to spent time spamming Shoot at a high level monster that can't reach you, only for when it's killed to have to wait several minutes whilst your party keeps shooting.
2018-04-01XEEN: Fix laugh sound in death cutscenePaul Gilbert
2018-03-31XEEN: Fix Sheltem laugh during dream cutscenePaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
Originally the flag was whether the party was on the Dark Side, but as a bool I was having to cast it to an int side/cc number in more and more places. So now I've converted it to _ccNum, and it can be used directly as an int
2018-03-17XEEN: Fixes to death cutscenePaul Gilbert
2018-03-16XEEN: Go to menu rather than intro title when game is exittedPaul Gilbert
2018-03-12XEEN: Add playVoice method for voice sample playbackPaul Gilbert
2018-03-11XEEN: Refactoring subtitles for use in location cutscenes, updated Reaper ↵Paul Gilbert
cutscene
2018-03-11XEEN: Subtitle fixes for Clouds endingPaul Gilbert
2018-03-11XEEN: Subtitle fixes for Clouds of Xeen introPaul Gilbert
2018-03-11XEEN: Subtitle fixes for Dark Side endingPaul Gilbert
2018-03-10XEEN: Compilation fixPaul Gilbert
2018-03-10XEEN: Subtitle improvements, set up correct subtitles for Darkside introPaul Gilbert
2018-03-10XEEN: Implementing subtitles display logicPaul Gilbert
2018-03-09XEEN: Fixes for remainder of World of Xeen endingPaul Gilbert
2018-03-09XEEN: Properly implement sprite flag SPRFLAG_BOTTOM_CLIPPEDPaul Gilbert
2018-03-09XEEN: Fixes to part 1 of World of Xeen endingPaul Gilbert
2018-03-06XEEN: Simplify exit checks in World of Xeen endingPaul Gilbert
2018-03-06XEEN: Fix music volume in DarkSide intro when Pharoah is talkingPaul Gilbert
2018-03-06XEEN: Change setMusicVolume to setMusicPercent for better range clarityPaul Gilbert
2018-03-05XEEN: Sound field renaming for better clarityPaul Gilbert
2018-03-05XEEN: Fixes returning to main menus after viewing intro/end cutscenesPaul Gilbert
2018-03-04XEEN: Added Other Options dialog for Dark Side and WorldPaul Gilbert
2018-03-04XEEN: Finish World of Xeen main menuPaul Gilbert
2018-03-04XEEN: Implemented Dark Side of Xeen menuPaul Gilbert
2018-03-04XEEN: Fix scroll effect for Clouds of Xeen main menuPaul Gilbert
2018-03-04XEEN: Move Credits and Please Wait classes into their own filesPaul Gilbert
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-03-04XEEN: Fix loading saves from main menus and launcherPaul Gilbert
2018-03-03XEEN: Fix loading saves from main menus and launcherPaul Gilbert
2018-03-03XEEN: Add Swords of Xeen main menuPaul Gilbert
2018-03-02XEEN: Hook up Clouds of Xeen intro for playing on startupPaul Gilbert
2018-03-02XEEN: Add World of Xeen logo to end of Dark Side introPaul Gilbert
2018-03-01XEEN: Fixes for Dark Side introPaul Gilbert
2018-03-01XEEN: Implemented remaining code for Dark Side introPaul Gilbert
2018-02-28XEEN: In progress implementing Dark Side introPaul Gilbert
2018-02-26XEEN: Don't show game intro if it's already been seen perviouslyPaul Gilbert
2018-02-26XEEN: Minor cleanups to outer enginePaul Gilbert
2018-02-26XEEN: Cleanup of the game title, intro, and menu launching codePaul Gilbert
2018-02-26XEEN: Defer creating new game state until neededPaul Gilbert
This fixes a bug with the startup menu where, after finishing the game, starting a new one would simply re-show the prior game
2018-02-24XEEN: Remove old stubbed Screen::draw methodPaul Gilbert
2018-02-24XEEN: Add difficulty selection dialog to WOX starting menuPaul Gilbert