aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen/worldofxeen
AgeCommit message (Collapse)Author
2018-04-07XEEN: Cache mouse clicks as well as keyboard in EventsManagerPaul Gilbert
This allows the well open door/gate, shoot at enemies, then close to work with the mouse as well as the keyboard. The pending event queue has also been limited to 5 pending events. Trust me, you don't want to spent time spamming Shoot at a high level monster that can't reach you, only for when it's killed to have to wait several minutes whilst your party keeps shooting.
2018-04-01XEEN: Fix laugh sound in death cutscenePaul Gilbert
2018-03-31XEEN: Fix Sheltem laugh during dream cutscenePaul Gilbert
2018-03-17XEEN: Change bool _isDarkCc to int _ccNumPaul Gilbert
Originally the flag was whether the party was on the Dark Side, but as a bool I was having to cast it to an int side/cc number in more and more places. So now I've converted it to _ccNum, and it can be used directly as an int
2018-03-17XEEN: Fixes to death cutscenePaul Gilbert
2018-03-16XEEN: Go to menu rather than intro title when game is exittedPaul Gilbert
2018-03-12XEEN: Add playVoice method for voice sample playbackPaul Gilbert
2018-03-11XEEN: Refactoring subtitles for use in location cutscenes, updated Reaper ↵Paul Gilbert
cutscene
2018-03-11XEEN: Subtitle fixes for Clouds endingPaul Gilbert
2018-03-11XEEN: Subtitle fixes for Clouds of Xeen introPaul Gilbert
2018-03-11XEEN: Subtitle fixes for Dark Side endingPaul Gilbert
2018-03-10XEEN: Compilation fixPaul Gilbert
2018-03-10XEEN: Subtitle improvements, set up correct subtitles for Darkside introPaul Gilbert
2018-03-10XEEN: Implementing subtitles display logicPaul Gilbert
2018-03-09XEEN: Fixes for remainder of World of Xeen endingPaul Gilbert
2018-03-09XEEN: Properly implement sprite flag SPRFLAG_BOTTOM_CLIPPEDPaul Gilbert
2018-03-09XEEN: Fixes to part 1 of World of Xeen endingPaul Gilbert
2018-03-06XEEN: Simplify exit checks in World of Xeen endingPaul Gilbert
2018-03-06XEEN: Fix music volume in DarkSide intro when Pharoah is talkingPaul Gilbert
2018-03-06XEEN: Change setMusicVolume to setMusicPercent for better range clarityPaul Gilbert
2018-03-05XEEN: Sound field renaming for better clarityPaul Gilbert
2018-03-05XEEN: Fixes returning to main menus after viewing intro/end cutscenesPaul Gilbert
2018-03-04XEEN: Added Other Options dialog for Dark Side and WorldPaul Gilbert
2018-03-04XEEN: Finish World of Xeen main menuPaul Gilbert
2018-03-04XEEN: Implemented Dark Side of Xeen menuPaul Gilbert
2018-03-04XEEN: Fix scroll effect for Clouds of Xeen main menuPaul Gilbert
2018-03-04XEEN: Move Credits and Please Wait classes into their own filesPaul Gilbert
2018-03-04XEEN: Move all the dialog classes to their own sub-folderPaul Gilbert
2018-03-04XEEN: Fix loading saves from main menus and launcherPaul Gilbert
2018-03-03XEEN: Fix loading saves from main menus and launcherPaul Gilbert
2018-03-03XEEN: Add Swords of Xeen main menuPaul Gilbert
2018-03-02XEEN: Hook up Clouds of Xeen intro for playing on startupPaul Gilbert
2018-03-02XEEN: Add World of Xeen logo to end of Dark Side introPaul Gilbert
2018-03-01XEEN: Fixes for Dark Side introPaul Gilbert
2018-03-01XEEN: Implemented remaining code for Dark Side introPaul Gilbert
2018-02-28XEEN: In progress implementing Dark Side introPaul Gilbert
2018-02-26XEEN: Don't show game intro if it's already been seen perviouslyPaul Gilbert
2018-02-26XEEN: Minor cleanups to outer enginePaul Gilbert
2018-02-26XEEN: Cleanup of the game title, intro, and menu launching codePaul Gilbert
2018-02-26XEEN: Defer creating new game state until neededPaul Gilbert
This fixes a bug with the startup menu where, after finishing the game, starting a new one would simply re-show the prior game
2018-02-24XEEN: Remove old stubbed Screen::draw methodPaul Gilbert
2018-02-24XEEN: Add difficulty selection dialog to WOX starting menuPaul Gilbert
2018-02-23XEEN: Simplify showPharaohEndText method to use const char *Paul Gilbert
2018-02-23XEEN: Creation of create_xeen toolPaul Gilbert
2018-02-19XEEN: Refactor to merge Sound and Music classesPaul Gilbert
The existing structure didn't make sense, as Sound only handled sound files, but Music handled both music and short FX decoding. I've merged Sound & MUsic into a single Sound class, and moved the music driver to their own file, renamed to SoundDriver
2018-02-17XEEN: Fix GCC warningTorbjörn Andersson
The other ending functions return true, so I assume this one should as well.
2018-02-14XEEN: Fixes and cleanup for Dark Side endingPaul Gilbert
2018-02-13XEEN: Move reseting dream sequence cutscene into the engine classPaul Gilbert
2018-02-13XEEN: Add detection for Clouds & Dark SidePaul Gilbert
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert