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path: root/engines/xeen/xeen.cpp
AgeCommit message (Expand)Author
2018-01-20XEEN: Break out of gameplay when party is killedPaul Gilbert
2018-01-18XEEN: Implemented death cutscene methodPaul Gilbert
2018-01-14XEEN: Enable loading savegames from the launcherPaul Gilbert
2017-12-22XEEN: Create a separate current state saver for each sidePaul Gilbert
2017-12-20XEEN: Starting to do archive access more like the originalPaul Gilbert
2017-12-12XEEN: Rename Town to LocationManager, added Locations namespacePaul Gilbert
2017-12-10XEEN: Objectifying town locations codePaul Gilbert
2017-11-29XEEN: Create Windows class to hold the windows arrayPaul Gilbert
2017-11-15XEEN: Fix uninitialized instance field warningsPaul Gilbert
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
2016-09-24XEEN: Move old main menu classes into WorldOfXeen namespacePaul Gilbert
2016-09-23XEEN: Add dispatcher for cutscenes, menu, and gameplayPaul Gilbert
2016-09-22XEEN: Create WorldOfXeenResources class for their specific stringsPaul Gilbert
2016-09-19XEEN: Added Pharaoh endgame score screenPaul Gilbert
2016-09-19XEEN: More of Darkside endgame sequencePaul Gilbert
2016-09-18XEEN: Stop audio if intro sequence abortedPaul Gilbert
2016-09-18XEEN: Support switching between fx & game music, fx fixesPaul Gilbert
2016-09-17XEEN: Changing file opening specifying archive to use enumPaul Gilbert
2016-09-16XEEN: Cleanup of Sound driverPaul Gilbert
2016-09-16XEEN: Added further debug logging to music playerPaul Gilbert
2016-09-16XEEN: Register debug channels on startupPaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-09-04XEEN: Beginnings of Darkside endgame and musicPaul Gilbert
2016-09-04XEEN: Fix Travis identified warningsPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2016-08-27XEEN: Beginnings of sound effects supportPaul Gilbert
2015-11-20XEEN: Some initial work on better sound managerPaul Gilbert
2015-03-01XEEN: Implement remaining spellsPaul Gilbert
2015-02-27XEEN: Implemented openGratePaul Gilbert
2015-02-22XEEN: Renaming and move flags used for UI indicatorsPaul Gilbert
2015-02-15XEEN: Moved _openDoor into InterfaceMapPaul Gilbert
2015-02-10XEEN: Refacored face sprites loading into Roster and Character classesPaul Gilbert
2015-02-09XEEN: More refactoring needed for party dialog setupPaul Gilbert
2015-02-09XEEN: Some refactoring needed for resources the party dialog will needPaul Gilbert
2015-02-05XEEN: Moved _maeNames to a new Resources classPaul Gilbert
2015-01-26XEEN: Implemented createTownTextPaul Gilbert
2015-01-25XEEN: Beginnings of Town class, implemented handleActionPaul Gilbert
2015-01-25XEEN: Add skeleton for spells classPaul Gilbert
2015-01-23XEEN: Implement further script opcodesPaul Gilbert
2015-01-23XEEN: More script code and string input dialogPaul Gilbert
2015-01-22XEEN: Implemented dialogs for Who Will and YesNoPaul Gilbert
2015-01-20XEEN: Implemented doStepCodePaul Gilbert
2015-01-19XEEN: Add extra ending code for pausing turnsPaul Gilbert
2015-01-19XEEN: Beginnings of main game loop and waitingPaul Gilbert
2015-01-18XEEN: Disable initial fade out for nowPaul Gilbert
2015-01-14XEEN: Remainder of drawIndoors implementedPaul Gilbert
2015-01-13XEEN: Implemented indoor drawing code in draw3dPaul Gilbert
2015-01-12XEEN: Implemented setMazeBitsPaul Gilbert
2015-01-11XEEN: Various renamingsPaul Gilbert
2015-01-06XEEN: More interface setup and UI button definitionsPaul Gilbert