Age | Commit message (Expand) | Author |
2016-09-24 | XEEN: Move old main menu classes into WorldOfXeen namespace | Paul Gilbert |
2016-09-23 | XEEN: Add dispatcher for cutscenes, menu, and gameplay | Paul Gilbert |
2016-09-22 | XEEN: Create WorldOfXeenResources class for their specific strings | Paul Gilbert |
2016-09-19 | XEEN: Added Pharaoh endgame score screen | Paul Gilbert |
2016-09-19 | XEEN: More of Darkside endgame sequence | Paul Gilbert |
2016-09-18 | XEEN: Stop audio if intro sequence aborted | Paul Gilbert |
2016-09-18 | XEEN: Support switching between fx & game music, fx fixes | Paul Gilbert |
2016-09-17 | XEEN: Changing file opening specifying archive to use enum | Paul Gilbert |
2016-09-16 | XEEN: Cleanup of Sound driver | Paul Gilbert |
2016-09-16 | XEEN: Added further debug logging to music player | Paul Gilbert |
2016-09-16 | XEEN: Register debug channels on startup | Paul Gilbert |
2016-09-12 | XEEN: Beginnings of Music class | Paul Gilbert |
2016-09-04 | XEEN: Beginnings of Darkside endgame and music | Paul Gilbert |
2016-09-04 | XEEN: Fix Travis identified warnings | Paul Gilbert |
2016-08-28 | XEEN: Moved method comments from CPP to header files | Paul Gilbert |
2016-08-27 | XEEN: Beginnings of sound effects support | Paul Gilbert |
2015-11-20 | XEEN: Some initial work on better sound manager | Paul Gilbert |
2015-03-01 | XEEN: Implement remaining spells | Paul Gilbert |
2015-02-27 | XEEN: Implemented openGrate | Paul Gilbert |
2015-02-22 | XEEN: Renaming and move flags used for UI indicators | Paul Gilbert |
2015-02-15 | XEEN: Moved _openDoor into InterfaceMap | Paul Gilbert |
2015-02-10 | XEEN: Refacored face sprites loading into Roster and Character classes | Paul Gilbert |
2015-02-09 | XEEN: More refactoring needed for party dialog setup | Paul Gilbert |
2015-02-09 | XEEN: Some refactoring needed for resources the party dialog will need | Paul Gilbert |
2015-02-05 | XEEN: Moved _maeNames to a new Resources class | Paul Gilbert |
2015-01-26 | XEEN: Implemented createTownText | Paul Gilbert |
2015-01-25 | XEEN: Beginnings of Town class, implemented handleAction | Paul Gilbert |
2015-01-25 | XEEN: Add skeleton for spells class | Paul Gilbert |
2015-01-23 | XEEN: Implement further script opcodes | Paul Gilbert |
2015-01-23 | XEEN: More script code and string input dialog | Paul Gilbert |
2015-01-22 | XEEN: Implemented dialogs for Who Will and YesNo | Paul Gilbert |
2015-01-20 | XEEN: Implemented doStepCode | Paul Gilbert |
2015-01-19 | XEEN: Add extra ending code for pausing turns | Paul Gilbert |
2015-01-19 | XEEN: Beginnings of main game loop and waiting | Paul Gilbert |
2015-01-18 | XEEN: Disable initial fade out for now | Paul Gilbert |
2015-01-14 | XEEN: Remainder of drawIndoors implemented | Paul Gilbert |
2015-01-13 | XEEN: Implemented indoor drawing code in draw3d | Paul Gilbert |
2015-01-12 | XEEN: Implemented setMazeBits | Paul Gilbert |
2015-01-11 | XEEN: Various renamings | Paul Gilbert |
2015-01-06 | XEEN: More interface setup and UI button definitions | Paul Gilbert |
2015-01-05 | XEEN: Start of in-game display implementation | Paul Gilbert |
2015-01-05 | XEEN: Implement more map loading | Paul Gilbert |
2015-01-05 | XEEN: In progress implementing map loading | Paul Gilbert |
2015-01-03 | XEEN: Split game interface code into it's own class | Paul Gilbert |
2015-01-02 | XEEN: Completed assembleGameBorder method | Paul Gilbert |
2015-01-02 | XEEN: Refactored checkSkill into Party class | Paul Gilbert |
2015-01-02 | XEEN: Added checkSkill and animating indicators to assembleBorder | Paul Gilbert |
2015-01-02 | XEEN: More UI loading code, refactored Dialog base to ButtonContainer | Paul Gilbert |
2015-01-02 | XEEN: Simplified SpriteResource class, char faces loading in main engine | Paul Gilbert |
2015-01-02 | XEEN: Cleanup of party code split, moved roster and party to engine | Paul Gilbert |