Age | Commit message (Expand) | Author |
2019-08-29 | XEEN: Remove unused methods, comments for engine methods | Paul Gilbert |
2019-08-29 | XEEN: Shift getting specific game Id to an engine method | Paul Gilbert |
2019-08-18 | XEEN: Implement autosave support | Paul Gilbert |
2018-12-19 | ENGINES: Add GUIErrorMessageFormat to replace duplicated functions (#1455) | Cameron Cawley |
2018-04-28 | XEEN: Implement changes needed for World of Xeen 2 CD talkie | Paul Gilbert |
2018-04-15 | XEEN: Mode renamings, fix loading savegame during script dragging party | Paul Gilbert |
2018-04-13 | XEEN: Add launcher Engine tab option for more durable armor | Paul Gilbert |
2018-04-09 | XEEN: Add Patcher class for doing on-the-fly map patches | Paul Gilbert |
2018-04-07 | XEEN: Allow loading savegames during combat using GMM | Paul Gilbert |
2018-04-07 | XEEN: Remove unused GameEvent class | Paul Gilbert |
2018-03-25 | XEEN: Add custom engine option for showing inventory item costs | Paul Gilbert |
2018-03-20 | XEEN: Fix GMM savegame loads were waiting until a turn had passed | Paul Gilbert |
2018-03-13 | XEEN: Fix text colors during intro/exit cutscenes | Paul Gilbert |
2018-03-04 | XEEN: Added Other Options dialog for Dark Side and World | Paul Gilbert |
2018-03-04 | XEEN: Move all the dialog classes to their own sub-folder | Paul Gilbert |
2018-03-04 | XEEN: Fix loading saves from main menus and launcher | Paul Gilbert |
2018-02-26 | XEEN: Cleanup of the game title, intro, and menu launching code | Paul Gilbert |
2018-02-23 | XEEN: Add Clouds of Xeen MAE and Spells to xeen.ccs | Paul Gilbert |
2018-02-23 | XEEN: Creation of create_xeen tool | Paul Gilbert |
2018-02-13 | XEEN: Move reseting dream sequence cutscene into the engine class | Paul Gilbert |
2018-02-11 | XEEN: Fix exiting to main menu after playing ending cutscenes | Paul Gilbert |
2018-02-01 | XEEN: Implemented remainder of World of Xeen ending | Paul Gilbert |
2018-01-29 | XEEN: Hook up script opcodes to show ending cutscenes | Paul Gilbert |
2018-01-28 | XEEN: Added logic for music/sound toggling | Paul Gilbert |
2018-01-27 | XEEN: Control panel dialog now showing | Paul Gilbert |
2018-01-27 | XEEN: Implementing control panel dialog | Paul Gilbert |
2018-01-18 | XEEN: Implemented death cutscene method | Paul Gilbert |
2018-01-14 | XEEN: Enable loading savegames from the launcher | Paul Gilbert |
2017-12-22 | XEEN: Create a separate current state saver for each side | Paul Gilbert |
2017-12-12 | XEEN: Rename Town to LocationManager, added Locations namespace | Paul Gilbert |
2017-12-03 | XEEN: Cleanup of window opening & closing | Paul Gilbert |
2017-11-29 | XEEN: Create Windows class to hold the windows array | Paul Gilbert |
2016-09-23 | XEEN: Add dispatcher for cutscenes, menu, and gameplay | Paul Gilbert |
2016-09-19 | XEEN: Added Pharaoh endgame score screen | Paul Gilbert |
2016-09-17 | XEEN: Changing file opening specifying archive to use enum | Paul Gilbert |
2016-09-12 | XEEN: Beginnings of Music class | Paul Gilbert |
2016-08-28 | XEEN: Moved method comments from CPP to header files | Paul Gilbert |
2015-11-20 | XEEN: Some initial work on better sound manager | Paul Gilbert |
2015-03-04 | XEEN: Implement cmdChooseNumeric script opcode | Paul Gilbert |
2015-03-01 | XEEN: Implement remaining spells | Paul Gilbert |
2015-02-22 | XEEN: Renaming and move flags used for UI indicators | Paul Gilbert |
2015-02-20 | XEEN: Implemented attack2 | Paul Gilbert |
2015-02-15 | XEEN: Moved _openDoor into InterfaceMap | Paul Gilbert |
2015-02-13 | XEEN: Implemented saveCharacter | Paul Gilbert |
2015-02-09 | XEEN: More refactoring needed for party dialog setup | Paul Gilbert |
2015-02-09 | XEEN: Some refactoring needed for resources the party dialog will need | Paul Gilbert |
2015-02-07 | XEEN: Implemented resting | Paul Gilbert |
2015-02-05 | XEEN: Moved _maeNames to a new Resources class | Paul Gilbert |
2015-02-01 | XEEN: Implemented Character Info dialog | Paul Gilbert |
2015-01-26 | XEEN: Implemented createTownText | Paul Gilbert |