index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
xeen
Age
Commit message (
Expand
)
Author
2017-12-10
XEEN: Implemented awards listing dialog
Paul Gilbert
2017-12-10
XEEN: Fix regression stopping map dialog frame from rendering
Paul Gilbert
2017-12-10
XEEN: Updating map dialog indoors rendering to use constants
Paul Gilbert
2017-12-10
XEEN: Updating map dialog outdoors rendering to use constants
Paul Gilbert
2017-12-10
XEEN: Fix map display when at the edges of a map
Paul Gilbert
2017-12-10
XEEN: Fix loading of bank shapes
Paul Gilbert
2017-12-10
XEEN: Fix display of Thievery skill in skills listings
Paul Gilbert
2017-12-10
XEEN: Fix several malformed string constants
Paul Gilbert
2017-12-10
XEEN: Move location specific fields into their own subclasses
Paul Gilbert
2017-12-10
XEEN: Implemented PyramidLocation class
Paul Gilbert
2017-12-10
XEEN: Objectifying town locations code
Paul Gilbert
2017-12-09
XEEN: Do rendering delays like the original did
Paul Gilbert
2017-12-09
XEEN: Fix rendering of game screen on startup
Paul Gilbert
2017-12-09
XEEN: Fix restoring UI movement buttons after showing dialog
Paul Gilbert
2017-12-09
XEEN: Fix attacking monsters outdoors
Paul Gilbert
2017-12-09
XEEN: Fix outdoors monsters disappearing from view
Paul Gilbert
2017-12-09
XEEN: Change monster _damageType from int to DamageType enum
Paul Gilbert
2017-12-08
XEEN: Cleanup and fix flags for setOutdoorsMonsters
Paul Gilbert
2017-12-07
XEEN: Separation of scene indoors & outdoors drawing
Paul Gilbert
2017-12-07
XEEN: Fixes for outdoor map drawing
Paul Gilbert
2017-12-06
XEEN: Rename InterfaceMap class to InterfaceScene
Paul Gilbert
2017-12-06
XEEN: Further fixes for map rendering
Paul Gilbert
2017-12-06
XEEN: Lots of constants added to minimap code
Paul Gilbert
2017-12-05
XEEN: Cleanup of the map dialog class
Paul Gilbert
2017-12-05
XEEN: Split drawing minimap indoors & outdoors into separate methods
Paul Gilbert
2017-12-04
XEEN: Replacing numbers with surface type enum in minimap
Paul Gilbert
2017-12-04
XEEN: Split the minimap code into it's own file
Paul Gilbert
2017-12-04
XEEN: Fix ground tile rendering in automap dialog
Paul Gilbert
2017-12-03
XEEN: Fix Coverity warnings
Paul Gilbert
2017-12-03
XEEN: Fix empty patch in automap dialog contents
Paul Gilbert
2017-12-03
XEEN: Fix drawing outer frame for automap dialog
Paul Gilbert
2017-12-03
XEEN: Cleanup of window opening & closing
Paul Gilbert
2017-11-30
XEEN: Added enum for consumable types and party/bank use
Paul Gilbert
2017-11-29
XEEN: Refactor FontSurface as ancestors of Window, not Screen
Paul Gilbert
2017-11-29
XEEN: Create Windows class to hold the windows array
Paul Gilbert
2017-11-29
XEEN: Split Window class into it's own file
Paul Gilbert
2017-11-26
XEEN: Fixes to selection of mirror destinations
Paul Gilbert
2017-11-25
XEEN: Add animated cursor for text input
Paul Gilbert
2017-11-25
XEEN: Fix prompt text for teleport mirror
Paul Gilbert
2017-11-25
XEEN: Fix 'No items available' getting repeated multiple times
Paul Gilbert
2017-11-25
XEEN: Fix for Items dialog item glyphs and crash exiting dialog
Paul Gilbert
2017-11-24
XEEN: Fixes for blacksmith wares initialization and rendering
Paul Gilbert
2017-11-24
XEEN: Toggle UI buttons properly within items dialog
Paul Gilbert
2017-11-24
XEEN: Toggle UI buttons when hotkey is pressed
Paul Gilbert
2017-11-24
XEEN: Fix hotkeys when Caps Lock is turned on
Paul Gilbert
2017-11-24
XEEN: Fix crash exiting game whilst town actions are active
Paul Gilbert
2017-11-24
XEEN: Fixes for calculating weapon costs
Paul Gilbert
2017-11-24
XEEN: Extra comments for trainer level caps
Paul Gilbert
2017-11-24
XEEN: Load opcode messages needed by some opcodes
Paul Gilbert
2017-11-23
XEEN: Script opcode cleanup and fixes
Paul Gilbert
[next]