index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
xeen
Age
Commit message (
Collapse
)
Author
2016-09-04
XEEN: Fix Travis identified warnings
Paul Gilbert
2016-09-04
XEEN: Change a strncpy use to Common::strlcpy
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2016-08-28
XEEN: Moved method comments from CPP to header files
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2016-08-28
XEEN: gcc compilation fixes
Paul Gilbert
2016-08-27
XEEN: Beginnings of sound effects support
Paul Gilbert
2016-08-27
XEEN: Move game cutscene methods into their own classes
Paul Gilbert
2016-07-26
XEEN: Add detection for German World of Xeen
Paul Gilbert
2015-11-29
XEEN: Create stub files for other Clouds/DarkSide cutscenes
Paul Gilbert
2015-11-29
XEEN: Implementing more of Dark Side intro
Paul Gilbert
2015-11-29
XEEN: Moved in-progress Dark Side intro to it's own file
Paul Gilbert
2015-11-21
XEEN: Remove duplicate methods
Paul Gilbert
2015-11-21
XEEN: Further work on VOC sound method prototypes
Paul Gilbert
2015-11-20
XEEN: Some initial work on better sound manager
Paul Gilbert
2015-11-17
XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEngine
Paul Gilbert
2015-10-24
XEEN: Beginnings of work on copy protection check method
Paul Gilbert
2015-10-23
XEEN: Fix displaying sky when outdoors
Paul Gilbert
2015-10-20
XEEN: Implement sprite enlargement drawing
Paul Gilbert
2015-10-19
XEEN: Fix graphic corruption on images with skipped pixels
Paul Gilbert
2015-10-18
XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flag
Paul Gilbert
2015-10-18
XEEN: Restore dirty rect handling in sprite drawing
Paul Gilbert
2015-10-18
XEEN: Change sprite drawing to use the same algorithm as original
Paul Gilbert
2015-03-04
XEEN: Implement cmdChooseNumeric script opcode
Paul Gilbert
2015-03-04
XEEN: Implement remaining missing code in checkEvents
Paul Gilbert
2015-03-03
XEEN: More script opcodes
Paul Gilbert
2015-03-03
XEEN: Implement give/take script opcodes
Paul Gilbert
2015-03-02
XEEN: Implemented cmNPC and TownMessage dialog class
Paul Gilbert
2015-03-02
XEEN: Implementing more script opcodes
Paul Gilbert
2015-03-01
XEEN: Fixes for text entry
Paul Gilbert
2015-03-01
XEEN: Hook up debugger properly and implement spell command
Paul Gilbert
2015-03-01
XEEN: Implement remaining spells
Paul Gilbert
2015-03-01
XEEN: Implemented more spells
Paul Gilbert
2015-03-01
XEEN: Implementing spells
Paul Gilbert
2015-02-28
XEEN: Fix ordering of spell list and methods
Paul Gilbert
2015-02-28
XEEN: Implemented protection from elements spell
Paul Gilbert
2015-02-28
XEEN: Implement some of the spells
Paul Gilbert
2015-02-28
XEEN: gcc compilation fixes
Paul Gilbert
2015-02-28
XEEN: Implement addHitPoints and spellFX methods
Paul Gilbert
2015-02-28
XEEN: Fix crash on shooting
Paul Gilbert
2015-02-28
XEEN: Implement shoot action
Paul Gilbert
2015-02-28
XEEN: Implemented multiAttack
Paul Gilbert
2015-02-27
XEEN: Fix updating cell flag that grate is unlocked
Paul Gilbert
2015-02-27
XEEN: Fixes for marking grates as unlocked
Paul Gilbert
2015-02-27
XEEN: Implemented openGrate
Paul Gilbert
2015-02-26
XEEN: Fix moving backwards
Paul Gilbert
2015-02-26
XEEN: Fixes for attacking monsters
Paul Gilbert
2015-02-26
XEEN: Fix mode change across display of CastSpell dialog
Paul Gilbert
2015-02-26
XEEN: Fix hang calling checkEvents when in combat mode
Paul Gilbert
2015-02-26
XEEN: Fix monster/party taking turns in combat
Paul Gilbert
[prev]
[next]