diff options
author | Paul Gilbert | 2015-11-17 21:08:07 -0500 |
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committer | Paul Gilbert | 2015-11-17 21:08:07 -0500 |
commit | 619a165f359251ed82dcd84d2c0ab221671af1d7 (patch) | |
tree | 62f18e6d1ac2c8095a4b76b1f55c456f0012551d /engines/xeen | |
parent | 569f3c65b724a1c7be7a64bbfc61ec8aef060033 (diff) | |
download | scummvm-rg350-619a165f359251ed82dcd84d2c0ab221671af1d7.tar.gz scummvm-rg350-619a165f359251ed82dcd84d2c0ab221671af1d7.tar.bz2 scummvm-rg350-619a165f359251ed82dcd84d2c0ab221671af1d7.zip |
XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEngine
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/clouds/clouds_game.cpp | 38 | ||||
-rw-r--r-- | engines/xeen/clouds/clouds_game.h | 42 | ||||
-rw-r--r-- | engines/xeen/darkside/darkside_game.cpp | 228 | ||||
-rw-r--r-- | engines/xeen/darkside/darkside_game.h | 50 | ||||
-rw-r--r-- | engines/xeen/detection.cpp | 6 | ||||
-rw-r--r-- | engines/xeen/module.mk | 2 | ||||
-rw-r--r-- | engines/xeen/worldofxeen/worldofxeen_game.cpp | 183 | ||||
-rw-r--r-- | engines/xeen/worldofxeen/worldofxeen_game.h | 30 |
8 files changed, 208 insertions, 371 deletions
diff --git a/engines/xeen/clouds/clouds_game.cpp b/engines/xeen/clouds/clouds_game.cpp deleted file mode 100644 index 4987ce05dd..0000000000 --- a/engines/xeen/clouds/clouds_game.cpp +++ /dev/null @@ -1,38 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "xeen/clouds/clouds_game.h" - -namespace Xeen { - -CloudsEngine::CloudsEngine(OSystem *syst, const XeenGameDescription *gameDesc) - : XeenEngine(syst, gameDesc) { -} - -void CloudsEngine::playGame() { - cloudsIntro(); -} - -void CloudsEngine::cloudsIntro() { -} - -} // End of namespace Xeen diff --git a/engines/xeen/clouds/clouds_game.h b/engines/xeen/clouds/clouds_game.h deleted file mode 100644 index a8c4fbea3b..0000000000 --- a/engines/xeen/clouds/clouds_game.h +++ /dev/null @@ -1,42 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef XEEN_CLOUDS_GAME_H -#define XEEN_CLOUDS_GAME_H - -#include "xeen/xeen.h" - -namespace Xeen { - -class CloudsEngine : virtual public XeenEngine { -protected: - void cloudsIntro(); - - virtual void playGame(); -public: - CloudsEngine(OSystem *syst, const XeenGameDescription *gameDesc); - virtual ~CloudsEngine() {} -}; - -} // End of namespace Xeen - -#endif /* XEEN_CLOUDS_GAME_H */ diff --git a/engines/xeen/darkside/darkside_game.cpp b/engines/xeen/darkside/darkside_game.cpp deleted file mode 100644 index fe8c161287..0000000000 --- a/engines/xeen/darkside/darkside_game.cpp +++ /dev/null @@ -1,228 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "xeen/darkside/darkside_game.h" -#include "xeen/resources.h" -#include "xeen/screen.h" - -namespace Xeen { - -DarkSideEngine::DarkSideEngine(OSystem *syst, const XeenGameDescription *gameDesc) - : XeenEngine(syst, gameDesc) { -} - -void DarkSideEngine::playGame() { - // TODO -} - -bool DarkSideEngine::pause(uint amount) { - while (!shouldQuit() && _events->timeElapsed() < amount) { - _events->pollEventsAndWait(); - if (_events->isKeyMousePressed()) - return true; - } - - return shouldQuit(); -} - -void DarkSideEngine::darkSideIntro() { - /* - showTitle1(); - if (shouldQuit()) - return; - - showTitle2(); - if (shouldQuit()) - return; - */ - // TODO: Only show startup if not seen before - showStartSequence(); -} - -void DarkSideEngine::showTitle1() { - // TODO: Starting method, and sound - //sub_28F40 - _screen->loadPalette("dark.pal"); - SpriteResource nwc[4] = { - SpriteResource("nwc1.int"), SpriteResource("nwc2.int"), - SpriteResource("nwc3.int"), SpriteResource("nwc4.int") - }; - Common::File voc[3]; - voc[0].open("dragon1.voc"); - voc[1].open("dragon2.voc"); - voc[2].open("dragon3.voc"); - - // Load backgrounds - _screen->loadBackground("nwc1.raw"); - _screen->loadPage(0); - _screen->loadBackground("nwc2.raw"); - _screen->loadPage(1); - - // Draw the screen and fade it in - _screen->horizMerge(0); - _screen->draw(); - _screen->fadeIn(4); - - // Initial loop for dragon roaring - int nwcIndex = 0, nwcFrame = 0; - for (int idx = 0; idx < 55 && !shouldQuit(); ++idx) { - // Render the next frame - _events->updateGameCounter(); - _screen->vertMerge(0); - nwc[nwcIndex].draw(*_screen, nwcFrame); - _screen->draw(); - - switch (idx) { - case 17: - _sound->proc2(voc[0]); - break; - case 34: - case 44: - ++nwcIndex; - nwcFrame = 0; - break; - case 35: - _sound->proc2(voc[1]); - break; - default: - ++nwcFrame; - } - - if (pause(2)) - return; - } - - // Loop for dragon using flyspray - for (int idx = 0; idx < 42 && !shouldQuit(); ++idx) { - _events->updateGameCounter(); - _screen->vertMerge(SCREEN_HEIGHT); - nwc[3].draw(*_screen, idx); - _screen->draw(); - - switch (idx) { - case 3: - _sound->startMusic(40); - break; - case 11: - _sound->startMusic(0); - case 27: - case 30: - _sound->startMusic(3); - break; - case 31: - _sound->proc2(voc[2]); - break; - case 33: - _sound->startMusic(2); - break; - default: - break; - } - - if (pause(2)) - return; - } - - // Pause for a bit - pause(10); -} - -void DarkSideEngine::showTitle2() { - _screen->fadeOut(8); - //TODO: Stuff - - _screen->loadBackground("jvc.raw"); - _screen->draw(); - _screen->fadeIn(4); - - _events->updateGameCounter(); - pause(60); -} - -void DarkSideEngine::showStartSequence() { - _screen->fadeOut(8); - _screen->loadBackground("pyramid2.raw"); - _screen->loadPage(0); - _screen->loadPage(1); - _screen->loadBackground("pyramid3.raw"); - _screen->saveBackground(1); - - SpriteResource sprites[3] = { - SpriteResource("title.int"), SpriteResource("pyratop.int"), SpriteResource("pyramid.int") - }; - Common::File voc[2]; - voc[0].open("pharoh1a.voc"); - voc[1].open("pharoh1b.voc"); - - _screen->vertMerge(SCREEN_HEIGHT); - _screen->loadPage(0); - _screen->loadPage(1); - - int yp = 0; - int frame = 0; - int idx1 = 0; - bool skipElapsed = false; - uint32 timeExpired = 0; -// bool fadeFlag = true; - - for (int idx = 200; idx > 0; ) { - _events->updateGameCounter(); - _screen->vertMerge(yp); - - sprites[0].draw(*_screen, 0); - if (frame) - sprites[0].draw(*_screen, frame); - - idx1 = (idx1 + 1) % 4; - if (!idx1) - frame = (frame + 1) % 10; - - _screen->draw(); - if (!skipElapsed) { - timeExpired = MAX(_events->timeElapsed(), (uint32)1); - skipElapsed = true; - } - - idx -= timeExpired; - frame = MIN(frame + timeExpired, (uint)200); - - while (_events->timeElapsed() < 1) { - _events->pollEventsAndWait(); - if (_events->isKeyMousePressed()) - return; - } - } - - _screen->vertMerge(SCREEN_HEIGHT); - _screen->saveBackground(1); - _screen->draw(); - _screen->freePages(); - - _events->updateGameCounter(); - pause(30); - - // TODO: More - _sound->playSong(voc[0]); - _sound->playSong(voc[1]); -} - -} // End of namespace Xeen diff --git a/engines/xeen/darkside/darkside_game.h b/engines/xeen/darkside/darkside_game.h deleted file mode 100644 index 979885cc13..0000000000 --- a/engines/xeen/darkside/darkside_game.h +++ /dev/null @@ -1,50 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef XEEN_DARKSIDE_GAME_H -#define XEEN_DARKSIDE_GAME_H - -#include "xeen/xeen.h" - -namespace Xeen { - -class DarkSideEngine : virtual public XeenEngine { -private: - bool pause(uint amount); - - void showTitle1(); - - void showTitle2(); - - void showStartSequence(); -protected: - void darkSideIntro(); - - virtual void playGame(); -public: - DarkSideEngine(OSystem *syst, const XeenGameDescription *gameDesc); - virtual ~DarkSideEngine() {} -}; - -} // End of namespace Xeen - -#endif /* XEEN_DARKSIDE_GAME_H */ diff --git a/engines/xeen/detection.cpp b/engines/xeen/detection.cpp index 3bd4c22f97..64b28bf687 100644 --- a/engines/xeen/detection.cpp +++ b/engines/xeen/detection.cpp @@ -21,8 +21,6 @@ */ #include "xeen/xeen.h" -#include "xeen/clouds/clouds_game.h" -#include "xeen/darkside/darkside_game.h" #include "xeen/worldofxeen/worldofxeen_game.h" #include "base/plugins.h" @@ -116,11 +114,7 @@ bool XeenMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGame switch (gd->gameID) { case Xeen::GType_Clouds: - *engine = new Xeen::CloudsEngine(syst, gd); - break; case Xeen::GType_DarkSide: - *engine = new Xeen::DarkSideEngine(syst, gd); - break; case Xeen::GType_WorldOfXeen: *engine = new Xeen::WorldOfXeenEngine(syst, gd); break; diff --git a/engines/xeen/module.mk b/engines/xeen/module.mk index 4e64b8e815..711be847d1 100644 --- a/engines/xeen/module.mk +++ b/engines/xeen/module.mk @@ -1,8 +1,6 @@ MODULE := engines/xeen MODULE_OBJS := \ - clouds/clouds_game.o \ - darkside/darkside_game.o \ worldofxeen/worldofxeen_game.o \ character.o \ combat.o \ diff --git a/engines/xeen/worldofxeen/worldofxeen_game.cpp b/engines/xeen/worldofxeen/worldofxeen_game.cpp index bcfbaa1675..3b0efb2aac 100644 --- a/engines/xeen/worldofxeen/worldofxeen_game.cpp +++ b/engines/xeen/worldofxeen/worldofxeen_game.cpp @@ -25,12 +25,191 @@ namespace Xeen { WorldOfXeenEngine::WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc) - : CloudsEngine(syst, gameDesc), DarkSideEngine(syst, gameDesc), - XeenEngine(syst, gameDesc) { + : XeenEngine(syst, gameDesc) { } void WorldOfXeenEngine::playGame () { XeenEngine::playGame(); } +void WorldOfXeenEngine::showDarkSideTitle() { + showDarkSideTitle1(); + if (shouldQuit()) + return; + + showDarkSideTitle2(); + if (shouldQuit()) + return; + + // TODO: Only show intro sequence if not seen before + showDarkSideIntroSequence(); +} + +void WorldOfXeenEngine::showDarkSideTitle1() { + // TODO: Starting method, and sound + //sub_28F40 + _screen->loadPalette("dark.pal"); + SpriteResource nwc[4] = { + SpriteResource("nwc1.int"), SpriteResource("nwc2.int"), + SpriteResource("nwc3.int"), SpriteResource("nwc4.int") + }; + Common::File voc[3]; + voc[0].open("dragon1.voc"); + voc[1].open("dragon2.voc"); + voc[2].open("dragon3.voc"); + + // Load backgrounds + _screen->loadBackground("nwc1.raw"); + _screen->loadPage(0); + _screen->loadBackground("nwc2.raw"); + _screen->loadPage(1); + + // Draw the screen and fade it in + _screen->horizMerge(0); + _screen->draw(); + _screen->fadeIn(4); + + // Initial loop for dragon roaring + int nwcIndex = 0, nwcFrame = 0; + for (int idx = 0; idx < 55 && !shouldQuit(); ++idx) { + // Render the next frame + _events->updateGameCounter(); + _screen->vertMerge(0); + nwc[nwcIndex].draw(*_screen, nwcFrame); + _screen->draw(); + + switch (idx) { + case 17: + _sound->proc2(voc[0]); + break; + case 34: + case 44: + ++nwcIndex; + nwcFrame = 0; + break; + case 35: + _sound->proc2(voc[1]); + break; + default: + ++nwcFrame; + } + + if (_events->wait(2, true)) + return; + } + + // Loop for dragon using flyspray + for (int idx = 0; idx < 42 && !shouldQuit(); ++idx) { + _events->updateGameCounter(); + _screen->vertMerge(SCREEN_HEIGHT); + nwc[3].draw(*_screen, idx); + _screen->draw(); + + switch (idx) { + case 3: + _sound->startMusic(40); + break; + case 11: + _sound->startMusic(0); + case 27: + case 30: + _sound->startMusic(3); + break; + case 31: + _sound->proc2(voc[2]); + break; + case 33: + _sound->startMusic(2); + break; + default: + break; + } + + if (_events->wait(2, true)) + return; + } + + // Pause for a bit + _events->wait(10, true); +} + +void WorldOfXeenEngine::showDarkSideTitle2() { + _screen->fadeOut(8); + //TODO: Stuff + + _screen->loadBackground("jvc.raw"); + _screen->draw(); + _screen->fadeIn(4); + + _events->updateGameCounter(); + _events->wait(60, true); +} + +void WorldOfXeenEngine::showDarkSideIntroSequence() { + _screen->fadeOut(8); + _screen->loadBackground("pyramid2.raw"); + _screen->loadPage(0); + _screen->loadPage(1); + _screen->loadBackground("pyramid3.raw"); + _screen->saveBackground(1); + + SpriteResource sprites[3] = { + SpriteResource("title.int"), SpriteResource("pyratop.int"), SpriteResource("pyramid.int") + }; + Common::File voc[2]; + voc[0].open("pharoh1a.voc"); + voc[1].open("pharoh1b.voc"); + + _screen->vertMerge(SCREEN_HEIGHT); + _screen->loadPage(0); + _screen->loadPage(1); + + int yp = 0; + int frame = 0; + int idx1 = 0; + bool skipElapsed = false; + uint32 timeExpired = 0; + // bool fadeFlag = true; + + for (int idx = 200; idx > 0; ) { + _events->updateGameCounter(); + _screen->vertMerge(yp); + + sprites[0].draw(*_screen, 0); + if (frame) + sprites[0].draw(*_screen, frame); + + idx1 = (idx1 + 1) % 4; + if (!idx1) + frame = (frame + 1) % 10; + + _screen->draw(); + if (!skipElapsed) { + timeExpired = MAX(_events->timeElapsed(), (uint32)1); + skipElapsed = true; + } + + idx -= timeExpired; + frame = MIN(frame + timeExpired, (uint)200); + + while (_events->timeElapsed() < 1) { + _events->pollEventsAndWait(); + if (_events->isKeyMousePressed()) + return; + } + } + + _screen->vertMerge(SCREEN_HEIGHT); + _screen->saveBackground(1); + _screen->draw(); + _screen->freePages(); + + _events->updateGameCounter(); + _events->wait(30, true); + + // TODO: More + _sound->playSong(voc[0]); + _sound->playSong(voc[1]); +} + } // End of namespace Xeen diff --git a/engines/xeen/worldofxeen/worldofxeen_game.h b/engines/xeen/worldofxeen/worldofxeen_game.h index 7227e11fc4..9a3cee185d 100644 --- a/engines/xeen/worldofxeen/worldofxeen_game.h +++ b/engines/xeen/worldofxeen/worldofxeen_game.h @@ -23,12 +23,36 @@ #ifndef XEEN_WORLDOFXEEN_GAME_H #define XEEN_WORLDOFXEEN_GAME_H -#include "xeen/clouds/clouds_game.h" -#include "xeen/darkside/darkside_game.h" +#include "xeen/xeen.h" namespace Xeen { -class WorldOfXeenEngine : public DarkSideEngine, CloudsEngine { +/** + * Implements a descendant of the base Xeen engine to handle + * Clouds of Xeen, Dark Side of Xeen, and Worlds of Xeen specific + * game code + */ +class WorldOfXeenEngine: public XeenEngine { +private: + /** + * Shows the first part of the Dark Side of Xeen title sequence + */ + void showDarkSideTitle1(); + + /** + * Shows the second part of the Dark Side of Xeen title sequence + */ + void showDarkSideTitle2(); + + /** + * Shows the Dark Side of Xeen title sequence + */ + void showDarkSideTitle(); + + /** + * Shows the Dark Side of Xeen introduction sequence + */ + void showDarkSideIntroSequence(); protected: virtual void playGame(); public: |