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2016-09-16XEEN: Further cleanup of unneeded music codePaul Gilbert
2016-09-16XEEN: Register debug channels on startupPaul Gilbert
2016-09-16XEEN: Further fixes and cleanup for music playerPaul Gilbert
2016-09-15XEEN: Fix setting up music, musPlayInstrument commandPaul Gilbert
2016-09-14XEEN: Added music playback interface methodsPaul Gilbert
2016-09-14XEEN: Implemented frequency shifting in music driverPaul Gilbert
2016-09-14XEEN: Fleshing out music playerPaul Gilbert
2016-09-12XEEN: Implement Music update methodPaul Gilbert
2016-09-12XEEN: Extra Adlib initialization during Music creationPaul Gilbert
2016-09-12XEEN: Implement Music playEffect methodPaul Gilbert
2016-09-12XEEN: Beginnings of Music classPaul Gilbert
2016-09-10XEEN: Fix compilation on AmigaEugene Sandulenko
2016-09-04XEEN: Further fix identified warningsPaul Gilbert
2016-09-04XEEN: Fix compiler warningsPaul Gilbert
2016-09-04XEEN: Converted XSurface to derive from ManagedSurfacePaul Gilbert
2016-09-04XEEN: Beginnings of Darkside endgame and musicPaul Gilbert
2016-09-04XEEN: Fix Travis identified warningsPaul Gilbert
2016-09-04XEEN: Change a strncpy use to Common::strlcpyPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2016-08-28XEEN: Moved method comments from CPP to header filesPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2016-08-28XEEN: gcc compilation fixesPaul Gilbert
2016-08-27XEEN: Beginnings of sound effects supportPaul Gilbert
2016-08-27XEEN: Move game cutscene methods into their own classesPaul Gilbert
2016-07-26XEEN: Add detection for German World of XeenPaul Gilbert
2015-11-29XEEN: Create stub files for other Clouds/DarkSide cutscenesPaul Gilbert
2015-11-29XEEN: Implementing more of Dark Side introPaul Gilbert
2015-11-29XEEN: Moved in-progress Dark Side intro to it's own filePaul Gilbert
2015-11-21XEEN: Remove duplicate methodsPaul Gilbert
2015-11-21XEEN: Further work on VOC sound method prototypesPaul Gilbert
2015-11-20XEEN: Some initial work on better sound managerPaul Gilbert
2015-11-17XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEnginePaul Gilbert
2015-10-24XEEN: Beginnings of work on copy protection check methodPaul Gilbert
2015-10-23XEEN: Fix displaying sky when outdoorsPaul Gilbert
2015-10-20XEEN: Implement sprite enlargement drawingPaul Gilbert
2015-10-19XEEN: Fix graphic corruption on images with skipped pixelsPaul Gilbert
2015-10-18XEEN: Implement SPRFLAG_SCENE_CLIPPED drawing flagPaul Gilbert
2015-10-18XEEN: Restore dirty rect handling in sprite drawingPaul Gilbert
2015-10-18XEEN: Change sprite drawing to use the same algorithm as originalPaul Gilbert
2015-03-04XEEN: Implement cmdChooseNumeric script opcodePaul Gilbert
2015-03-04XEEN: Implement remaining missing code in checkEventsPaul Gilbert
2015-03-03XEEN: More script opcodesPaul Gilbert
2015-03-03XEEN: Implement give/take script opcodesPaul Gilbert
2015-03-02XEEN: Implemented cmNPC and TownMessage dialog classPaul Gilbert
2015-03-02XEEN: Implementing more script opcodesPaul Gilbert
2015-03-01XEEN: Fixes for text entryPaul Gilbert
2015-03-01XEEN: Hook up debugger properly and implement spell commandPaul Gilbert
2015-03-01XEEN: Implement remaining spellsPaul Gilbert
2015-03-01XEEN: Implemented more spellsPaul Gilbert
2015-03-01XEEN: Implementing spellsPaul Gilbert