Age | Commit message (Collapse) | Author |
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This reverts commit a37b0e8181f055d4778c53aa873816af4349aa9d.
Turns out the overlapping byte access was for the questItems
array, but using Ids which start at 82 rather than 0
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Byte 6 of the flags data, for flags 48 to 55, is directly used
in several places. I didn't think it was needed, but turns out
it is. So I've had to refactor the bool array I had previously
to have this as a bitset, so byte 6 can be accessed
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Technically, the dialog now doesn't even show up, since loading
the new maps are so fast these days. I've decided against adding
in an explicit delay, because it's less jarring for players to
now be able to walk transparently between maps without interruption
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