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author | Paul Gilbert | 2017-12-27 23:30:44 -0500 |
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committer | Paul Gilbert | 2017-12-27 23:30:44 -0500 |
commit | 6bbfebdf0e0cb5e94ee38eaa4c6c83a4e70cdeae (patch) | |
tree | f8764cca9d1d231814bb733cdd8f6588ac7812e9 /engines/xeen | |
parent | 4f099a8fff0930a81c085dc8aa6be1b46a3ba491 (diff) | |
download | scummvm-rg350-6bbfebdf0e0cb5e94ee38eaa4c6c83a4e70cdeae.tar.gz scummvm-rg350-6bbfebdf0e0cb5e94ee38eaa4c6c83a4e70cdeae.tar.bz2 scummvm-rg350-6bbfebdf0e0cb5e94ee38eaa4c6c83a4e70cdeae.zip |
XEEN: Fix loading Dark Side maps
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp index 611101eac7..ac5b511f22 100644 --- a/engines/xeen/map.cpp +++ b/engines/xeen/map.cpp @@ -1038,7 +1038,7 @@ void Map::load(int mapId) { // Iterate through loading the given maze as well as the two successive // mazes in each of the four cardinal directions - bool isDarkCc = _vm->getGameID() == GType_DarkSide; + bool isDarkCc = files._isDarkCc; MazeData *mazeDataP = &_mazeData[0]; bool textLoaded = false; |