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path: root/engines/zvision/actions.cpp
AgeCommit message (Expand)Author
2013-11-13ZVISION: Code for ActionDisableControl and ActionEnableControl.Marisa-Chan
2013-11-07ZVISION: ActionAssign value can be another slot, ValueSlot must be used.Marisa-Chan
2013-11-01ZVISION: Implement MusicNode and move ActionMusic to work with it.Marisa-Chan
2013-11-01ZVISION: Implement ActionStop.Marisa-Chan
2013-11-01ZVISION: Implement ActionKill.Marisa-Chan
2013-11-01ZVISION: ActionAdd must handle negative vallues.Marisa-Chan
2013-11-01ZVISION: Don't use unneeded function.Marisa-Chan
2013-10-31ZVISION: Fix actionRandom parameter reader.Marisa-Chan
2013-10-31ZVISION: Correct timer code to match original.Marisa-Chan
2013-10-30ZVISION: Move actionTimer to use ValueSlot class.Marisa-Chan
2013-10-29ZVISION: Make setPartialScreen use mask color correctly.Marisa-Chan
2013-10-29ZVISION: Add engine pointer to actionResult for manipulations withMarisa-Chan
2013-10-25ZVISION: Refactoring script manager, massive changes.Marisa-Chan
2013-10-21ZVISION: Fix changelocation sscanf format string to original format.Marisa-Chan
2013-10-20ZVISION: SetPartialScreen must update part of currentBackground image.Marisa-Chan
2013-10-20ZVISION: Style modifing by astyle.Marisa-Chan
2013-10-18ZVISION: Move TimerNode to SideFX-based class.Marisa-Chan
2013-10-18ZVISION: Streamvideo alwayas skippable. Skippable flag renamed to skipline.Marisa-Chan
2013-10-02ZVISION: Standardize includes order and formatRichieSams
2013-10-02ZVISION: Create file on the heap to prevent memory scope problemsRichieSams
2013-10-02ZVISION: Move bit flag to an enum for clarityRichieSams
2013-09-09ZVISION: Implement ActionPlayPreloadAnimationRichieSams
2013-09-09ZVISION: Implement ActionPreloadAnimation::execute()RichieSams
2013-09-07ZVISION: Update ActionSetPartialScreen to use new function nameRichieSams
2013-09-06ZVISION: Delete action_nodeRichieSams
2013-09-03ZVISION: Change ActionPlayAnimation::_loop refer to a count rather than a boo...richiesams
2013-09-24ZVISION: Move TimerNode to it's own filerichiesams
2013-08-28ZVISION: Modify TimerNode to use Control base classrichiesams
2013-08-24ZVISION: Convert ScriptManager::_activeNodes to normal pointers instead of Sh...richiesams
2013-08-20ZVISION: Implement ActionSetPartialScreenrichiesams
2013-08-18ZVISION: Implement ActionEnableControl and ActionDisableControlrichiesams
2013-08-16ZVISION: Rename 'x' variable in changeLocation to 'offset'richiesams
2013-08-11ZVISION: Fix parsed arguments in ActionStreamVideorichiesams
2013-08-10ZVISION: Implement ActionChangeLocation::execute()richiesams
2013-08-10ZVISION: Implement ActionStreamVideorichiesams
2013-08-10ZVISION: Implement ActionQuitrichiesams
2013-08-05ZVISION: sscanf to a uint first instead of directly to a boolrichiesams
2013-08-05ZVISION: Add ActionMusicrichiesams
2013-08-04ZVISION: Add ActionSetScreenrichiesams
2013-08-04ZVISION: Fix sscanf formatting errorsrichiesams
2013-08-04ZVISION: Remove ResultAction clone member functionrichiesams
2013-08-04ZVISION: Add filename parsing for ActionPlayAnimationrichiesams
2013-08-04ZVISION: Convert sscanf formats to follow new int lengthsrichiesams
2013-08-04ZVISION: Convert String pointers to const referencesrichiesams
2013-08-04ZVISION: Optimize integer type usagesrichiesams
2013-08-04ZVISION: Create ScriptManager member function to change locationrichiesams
2013-08-04ZVISION: Create clone member function for ResultAction classrichiesams
2013-08-04ZVISION: Convert ResultActions to take a String pointer in their constructorsrichiesams
2013-08-04ZVISION: Implement ActionTimer::execute()richiesams
2013-08-04ZVISION: Standardize naming conventions to fit the rest of the code baserichiesams