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path: root/engines/zvision/actions.h
AgeCommit message (Collapse)Author
2013-11-01ZVISION: Create a folder structure for ZVision source filesRichieSams
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice.
2013-10-02ZVISION: Standardize includes order and formatRichieSams
Format is: common/scummsys.h (Only if a .cpp file) header file for this file (Only if a .cpp file) zengine includes other includes, grouped by module
2013-10-02ZVISION: Move bit flag to an enum for clarityRichieSams
2013-09-09ZVISION: Implement ActionPlayPreloadAnimationRichieSams
2013-09-03ZVISION: Change ActionPlayAnimation::_loop refer to a count rather than a ↵richiesams
boolean _loopCount refers to the number of times an animation should be played, where 0 corresponds to infinite.
2013-08-20ZVISION: Implement ActionSetPartialScreenrichiesams
2013-08-18ZVISION: Implement ActionEnableControl and ActionDisableControlrichiesams
2013-08-16ZVISION: Rename 'x' variable in changeLocation to 'offset'richiesams
Since it can be in either the x or the y direction
2013-08-14ZVISION: Fix header #defines to match their file namesrichiesams
2013-08-11ZVISION: Fix parsed arguments in ActionStreamVideorichiesams
2013-08-10ZVISION: Implement ActionStreamVideorichiesams
2013-08-10ZVISION: Implement ActionQuitrichiesams
2013-08-10ZVISION: Add documentation for the ResultAction base classrichiesams
2013-08-05ZVISION: Add ActionMusicrichiesams
2013-08-04ZVISION: Create class definitions for mutliple ResultAction childrenrichiesams
2013-08-04ZVISION: Add ActionSetScreenrichiesams
2013-08-04ZVISION: Remove ResultAction clone member functionrichiesams
Puzzle now uses smart pointers so clone is no longer necessary
2013-08-04ZVISION: Convert String pointers to const referencesrichiesams
2013-08-04ZVISION: Optimize integer type usagesrichiesams
The general thought is int is faster than int16 or byte. So if you can afford the space, use it over int16 or byte. Also, only use int32 when you specifically need the 32 bits.
2013-08-04ZVISION: Create ScriptManager member function to change locationrichiesams
2013-08-04ZVISION: Create clone member function for ResultAction classrichiesams
2013-08-04ZVISION: Create class for ActionDelayRenderrichiesams
2013-08-04ZVISION: Convert ResultActions to take a String pointer in their constructorsrichiesams
There's no point in copying the String since it's just being parsed
2013-08-04ZVISION: Standardize naming conventions to fit the rest of the code baserichiesams
2013-08-04ZVISION: Rename result_action.h/.cpp files to actions.h/.cpprichiesams