Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-04-14 | JANITORIAL: Reduce audio header dependencies | Ori Avtalion | |
2015-02-14 | ZVISION: Add custom equality operators for game location | Filippos Karapetis | |
This makes the location checks more readable | |||
2015-01-21 | ZVISION: Do not process cheat codes while in the game menus | Filippos Karapetis | |
This prevents the cheat codes from being accidentally triggered when using the save screen, for example | |||
2015-01-18 | ZVISION: Remove trailing whitespace | Sven Hesse | |
2014-12-26 | ZVISION: Add an FPS timer (accessible with F10, or the "FRAME" cheat) | Filippos Karapetis | |
2014-12-26 | ZVISION: Correct the script names of the location-specific cheats | Filippos Karapetis | |
2014-12-26 | ZVISION: Move more graphics code out of the main engine code | Filippos Karapetis | |
2014-12-26 | ZVISION: Move some event/rendering code out of the main engine code | Filippos Karapetis | |
2014-12-25 | ZVISION: Normalize and cleanup all the menu-related enums | Filippos Karapetis | |
2014-12-25 | ZVISION: Move the menu code together with the other scripting code | Filippos Karapetis | |
2014-12-23 | ZVISION: Clamp the rotation velocity to never be zero | Adrian Astley | |
Before, if we set the in-game preferences to have very low rotation speed, the velocity ends up always being 0 - 0.99 Hence, when we convert back to an int, everything gets truncated to zero. Therefore, we clamp, in order to ensure the user can always move, no matter which setting they use. | |||
2014-12-23 | ZVISION: Use Common::Rational to simplify fixed point math | Adrian Astley | |
2014-12-23 | ZVISION: Remove unnecessary math | Adrian Astley | |
2014-12-22 | ZVISION: Fix Venus key code handling in commit dfae161 | Filippos Karapetis | |
2014-12-22 | ZVISION: Also allow the movement when the cursor is within screen edges | Filippos Karapetis | |
This matches the behavior of the original in Zork: Nemesis. ZGI already fills the screen horizontally | |||
2014-12-22 | ZVISION: Implement the Venus hint system in Zork: Nemesis | Filippos Karapetis | |
2014-12-19 | ZVISION: Fix code mis-alignment created from variable rename | Adrian Astley | |
2014-12-19 | ZVISION: Large scale variable, function, and class renaming to improve code ↵ | Adrian Astley | |
clarity | |||
2014-12-16 | ZVISION: Move the mouse cursor handling code into the graphics code | Filippos Karapetis | |
2014-12-16 | ZVISION: Move the RLF decoder | Filippos Karapetis | |
2014-12-03 | ZVISION: Move the key mapper function | Filippos Karapetis | |
2014-12-03 | ZVISION: Document some more cheats for ZGI | Filippos Karapetis | |
Thanks to marisa-chan for providing the location of those in pull request #532 | |||
2014-12-03 | ZVISION: Remove superfluous spacing and reorder some includes | Filippos Karapetis | |
2014-11-20 | ZVISION: More CamelCase and a bit of comments cleanup | Marisa-Chan | |
2014-11-12 | ZVISION: Clean of useless code | Marisa-Chan | |
2014-11-12 | ZVISION: Add call of inventory cycling for Nemesis | Marisa-Chan | |
2014-11-12 | ZVISION: Implement code for pan from keyboard and mouse | Marisa-Chan | |
2014-11-12 | ZVISION: Implement keyboard hotkeys | Marisa-Chan | |
2014-11-12 | ZVISION: Implement Easter eggs and debug cheats | Marisa-Chan | |
2014-07-05 | ZVISION: Process events for controls similar to original engine, fix some ↵ | Marisa-Chan | |
errors. | |||
2014-06-14 | ZVISION: Fix compilation errors with latest scummvm | Marisa-Chan | |
2014-06-13 | Merge remote-tracking branch 'upstream/master' into zvision | Marisa-Chan | |
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h | |||
2014-02-18 | ZVISION: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-01 | ZVISION: Update includes to use the new file structure | RichieSams | |
2013-11-01 | ZVISION: Create a folder structure for ZVision source files | RichieSams | |
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice. |