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2014-12-19ZVISION: Fix code mis-alignment created from variable renameAdrian Astley
2014-12-19ZVISION: Large scale variable, function, and class renaming to improve code ↵Adrian Astley
clarity
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257054)Marisa-Chan
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257061)Marisa-Chan
2014-12-16ZVISION: Move trimCommentsAndWhiteSpace() into the script managerFilippos Karapetis
This allows us to remove the last remnants of utility.*
2014-12-16ZVISION: Move all the remaining utility classes into the coreFilippos Karapetis
2014-12-16ZVISION: Move all the file-related classes togetherFilippos Karapetis
2014-12-16ZVISION: Move the MIDI code together with the rest of the sound codeFilippos Karapetis
2014-12-16ZVISION: Move the mouse cursor handling code into the graphics codeFilippos Karapetis
2014-12-16ZVISION: Prefix class member variables with an underscoreFilippos Karapetis
This makes the code adhere to our code formatting conventions
2014-12-16ZVISION: Move the RLF decoderFilippos Karapetis
2014-12-11ZVISION: Add functionality to show the current location. Some cleanupFilippos Karapetis
2014-12-09ZVISION: Fix the 'dumpfile' console commandFilippos Karapetis
2014-12-08ZVISION: Implement several advanced engine features and ScummVM dialogsFilippos Karapetis
The functionality to return to launcher, list saves, delete saves, load games from the launcher and load and save games during runtime has been implemented. Also, ScummVM save/load dialogs have been implemented. Saved games now have three numbers in their file extension, bumping the possible save game slots up to 999
2014-12-03ZVISION: Move the ZfsArchive classFilippos Karapetis
2014-12-03ZVISION: Move the key mapper functionFilippos Karapetis
2014-12-03ZVISION: Document some more cheats for ZGIFilippos Karapetis
Thanks to marisa-chan for providing the location of those in pull request #532
2014-12-03ZVISION: Remove more dead code, and move some debugger functionsFilippos Karapetis
2014-12-03ZVISION: Use integers for rectangles in the menu codeFilippos Karapetis
2014-12-03ZVISION: Remove superfluous spacing and reorder some includesFilippos Karapetis
2014-11-20ZVISION: More CamelCase and a bit of comments cleanupMarisa-Chan
2014-11-12ZVISION: Clean of useless codeMarisa-Chan
2014-11-12ZVISION: Add call of inventory cycling for NemesisMarisa-Chan
2014-11-12ZVISION: Implement code for pan from keyboard and mouseMarisa-Chan
2014-11-12ZVISION: Implement keyboard hotkeysMarisa-Chan
2014-11-12ZVISION: Implement Easter eggs and debug cheatsMarisa-Chan
2014-11-12ZVISION: Implement methods for get state of menu itemsMarisa-Chan
2014-11-12ZVISION: Use ifQuit for menu barsMarisa-Chan
2014-11-12ZVISION: Fix code style in save_manager.hMarisa-Chan
2014-11-12ZVISION: Fix incorrect usage of Common::String::formatMarisa-Chan
2014-11-08ZVISION: Implement action:menu_bar_enableMarisa-Chan
2014-10-22ZVISION: Implement simple midi supportMarisa-Chan
2014-08-04ZVISION: New SaveManager methods for pre-buffering save dataMarisa-Chan
2014-07-05ZVISION: Process events for controls similar to original engine, fix some ↵Marisa-Chan
errors.
2014-07-02ZVISION: Reorgonize source files into directories.Marisa-Chan
2014-06-14ZVISION: Fix compilation errors with latest scummvmMarisa-Chan
2014-06-13Merge remote-tracking branch 'upstream/master' into zvisionMarisa-Chan
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-02-18ZVISION: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-16ZVISION: Janitorial - Remove trailing spacesStrangerke
2013-11-01ZVISION: Update includes to use the new file structureRichieSams
2013-11-01ZVISION: Create a folder structure for ZVision source filesRichieSams
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice.