Age | Commit message (Collapse) | Author |
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To match official documentation (e.g. game manual, credits).
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This makes the location checks more readable
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This prevents the cheat codes from being accidentally triggered when
using the save screen, for example
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Before, if we set the in-game preferences to have very low rotation speed,
the velocity ends up always being 0 - 0.99
Hence, when we convert back to an int, everything gets truncated to zero.
Therefore, we clamp, in order to ensure the user can always move, no matter
which setting they use.
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This matches the behavior of the original in Zork: Nemesis. ZGI already
fills the screen horizontally
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clarity
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This allows us to remove the last remnants of utility.*
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This makes the code adhere to our code formatting conventions
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The functionality to return to launcher, list saves, delete saves, load
games from the launcher and load and save games during runtime has been
implemented. Also, ScummVM save/load dialogs have been implemented.
Saved games now have three numbers in their file extension, bumping the
possible save game slots up to 999
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Thanks to marisa-chan for providing the location of those in pull
request #532
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