Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-02-25 | ZVISION: Remove gap handling from removeSaveState. | Johannes Schickel | |
This removes the annoying behavior that removing a save state causes your physical files to be renamed. As discussed with RichieSams and wjp. | |||
2016-02-25 | ZVISION: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-01-26 | ZVISION: Only request actual save slots in listSaves. | Johannes Schickel | |
2015-12-28 | ZVISION: Use tabs for indentation in detection.cpp. | Johannes Schickel | |
2015-07-07 | ZVISION: Reorganize detection data | David Russo | |
Migrated static detection data to detection_tables.h and removed the need for detection.h includes. Also edited game option descriptions. | |||
2015-07-07 | ZVISION: Change mentions of ZVision to Z-Vision | David Russo | |
To match official documentation (e.g. game manual, credits). | |||
2015-01-31 | ZVISION: Add detection for Italian Zork Nemeis (bug #6786) | Torbjörn Andersson | |
2015-01-16 | ZVISION: Add detection for the Spanish version of ZGI (bug #6764) | Filippos Karapetis | |
2015-01-13 | ZVISION: Add support for German ZGI - CD version | RichieSams | |
Fixes #6760 | |||
2015-01-13 | ZVISION: Add detection for the French version of ZGI | Bastien Bouclet | |
2015-01-10 | ZVISION: Add detection for Nemesis CD - German version | RichieSams | |
CSCR.ZFS is the same between the German and the French versions. Therefore we added a detection entry using the language file NEMESIS.STR | |||
2015-01-09 | ZVISION: Clean up save logic, and fix a thumbnail-related FIXME | Filippos Karapetis | |
This fixes the save game thumbnails when using the original save/load screens | |||
2015-01-09 | ZVISION: Provide a better description for the double FPS game option | Filippos Karapetis | |
2015-01-07 | ZVISION: Add detection for the French version of Zork: Nemesis | Filippos Karapetis | |
2015-01-07 | ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVD | Filippos Karapetis | |
VOB file handling is based on clone2727's work. The lowres videos are played for now, until AC3 sound handling is implemented | |||
2014-12-27 | ZVISION: Add support for disabling animations while turning | Filippos Karapetis | |
Also, clean up and document game configuration options, and add a TODO for QSound support | |||
2014-12-27 | ZVISION: Clean up the game settings | Filippos Karapetis | |
2014-12-26 | ZVISION: Implement auto-saving | Filippos Karapetis | |
2014-12-26 | ZVISION: Reorder the detection entries | Filippos Karapetis | |
2014-12-26 | ZVISION: Move the save manager together with the other file classes | Filippos Karapetis | |
2014-12-08 | ZVISION: Implement more advanced engine features | Filippos Karapetis | |
Save game thumbnails and save game creation date have now been implemented | |||
2014-12-08 | ZVISION: Implement several advanced engine features and ScummVM dialogs | Filippos Karapetis | |
The functionality to return to launcher, list saves, delete saves, load games from the launcher and load and save games during runtime has been implemented. Also, ScummVM save/load dialogs have been implemented. Saved games now have three numbers in their file extension, bumping the possible save game slots up to 999 | |||
2014-12-03 | ZVISION: Remove superfluous spacing and reorder some includes | Filippos Karapetis | |
2014-11-19 | ZVISION: Added detection for Zork Grand Inquisitor English DVD version. | Kevin Becker | |
2014-11-19 | ZVISION: Added detection for Zork Nemesis English Demo. | Kevin Becker | |
2014-11-19 | ZVISION: Added detection for Zork Grand Inquisitor English Demo. | Kevin Becker | |
2014-10-23 | ZVISION: Add support for doubleFPS feature | Marisa-Chan | |
2014-06-13 | Merge remote-tracking branch 'upstream/master' into zvision | Marisa-Chan | |
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h | |||
2014-02-18 | ZVISION: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-10-25 | ZVISION: Change ZGI detection entry platform to Windows from DOS | RichieSams | |
ZGI wasn't released on DOS | |||
2013-10-20 | ZVISION: Style modifing by astyle. | Marisa-Chan | |
2013-10-18 | ZVISION: Change platform detection of ZGI, dos->win. | Marisa-Chan | |
2013-10-02 | ZVISION: Standardize includes order and format | RichieSams | |
Format is: common/scummsys.h (Only if a .cpp file) header file for this file (Only if a .cpp file) zengine includes other includes, grouped by module | |||
2013-09-29 | ZVISION: Rename ZVisionGameIds to use standard format | RichieSams | |
2013-08-05 | ZVISION: Properly end the AD table | richiesams | |
2013-08-04 | ZVISION: Add detection entry and directories for ZGI | Filippos Karapetis | |
2013-08-04 | ZVISION: Add a game type enum to detection | richiesams | |
This is needed for sound file differentiation | |||
2013-08-04 | ZVISION: Normalize remaining CRLF to LF for the remote | richiesams | |
2013-08-04 | ZVISION: Alter video handling to follow the new video audio track wrapper. | richiesams | |
Commit 7a49802c01b0c39be4e86335689db8f3359fde68 created an audio track hook that allows video decoding to use a differnt audio track encoding method Also, re-normalize line endings | |||
2013-08-04 | ZVISION: normalized file endings | richiesams | |
2013-08-04 | ZVISION: Allow detection to go off inner directory | richiesams | |
Game detection needs to be off an actual resource, but all the resources are in subdirectories. This updates the code to search for the specific subdirectory. | |||
2013-08-04 | ZVISION: Create zvision bare structure | richiesams | |
Add zvision base engine to engines/zvision as well as modify the necessary engine files (configure.engines, etc.) in order for it to be recognized. |