Age | Commit message (Collapse) | Author |
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Format is:
common/scummsys.h (Only if a .cpp file)
header file for this file (Only if a .cpp file)
zengine includes
other includes, grouped by module
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Some Puzzles trigger off the intermediate frames
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to the screen
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I found out that you can call delete/free/delete[] on NULL and the function's defined
behavior is to do nothing.
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If an animation is 'mirrored', it doesn't have B-frames, only I-frames. However the animations are built
so the last half of the animation is the reverse of the first half
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Because y increases as you go down, not up
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