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path: root/engines/zvision/lever_control.cpp
AgeCommit message (Collapse)Author
2013-11-01ZVISION: Create a folder structure for ZVision source filesRichieSams
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice.
2013-10-31ZVISION: Silence some false positive warnings in MSVCFilippos Karapetis
2013-10-02ZVISION: Standardize includes order and formatRichieSams
Format is: common/scummsys.h (Only if a .cpp file) header file for this file (Only if a .cpp file) zengine includes other includes, grouped by module
2013-10-02ZVISION: Convert all for-loops to use pre-increment instead of post-incrementRichieSams
2013-10-02ZVISION: Replace all occurances of (*iter). with iter->RichieSams
2013-09-25ZVISION: Set the state value at each frame of a return animationRichieSams
Some Puzzles trigger off the intermediate frames
2013-09-22ZVISION: Add vertical pipes to prevent multi-line commentsRichieSams
2013-09-09ZVISION: Update LeverControl to use the new RlfAnimation outputsRichieSams
2013-09-07ZVISION: Make LeverControl render to the working window instead of directly ↵RichieSams
to the screen
2013-09-24ZVISION: Only do return pathing after the mouse is capturedrichiesams
2013-09-24ZVISION: Implement return pathing for LeverControlsrichiesams
2013-09-24ZVISION: Fix how LeverControl return routes are parsedrichiesams
2013-09-24ZVISION: Implement enabled/disabled support in Controlsrichiesams
2013-09-24ZVISION: Remove unnecessary check if a pointer was non-NULL before deleting.richiesams
I found out that you can call delete/free/delete[] on NULL and the function's defined behavior is to do nothing.
2013-09-24ZVISION: Fix LeverControl 'mirrored' supportrichiesams
2013-08-28ZVISION: Fix: Store what type of animation file is usedrichiesams
2013-08-28ZVISION: Fix: Signal a cursor changerichiesams
2013-08-28ZVISION: Add support for animation 'mirroring'richiesams
If an animation is 'mirrored', it doesn't have B-frames, only I-frames. However the animations are built so the last half of the animation is the reverse of the first half
2013-08-28ZVISION: Implement avi frame seekingrichiesams
2013-08-28ZVISION: Fix the quadrant numbers in angle calculationsrichiesams
Because y increases as you go down, not up
2013-08-28ZVISION: Round to int *after* converting to degreesrichiesams
2013-08-28ZVISION: Allow a angle buffer zone on *both* sides of the actual anglerichiesams
2013-08-28ZVISION: Fix comment spacingrichiesams
2013-08-28ZVISION: sscanf to ints before storing them in Rect coordsrichiesams
2013-08-28ZVISION: Prevent variable shadowingrichiesams
2013-08-28ZVISION: Change LeverControl to comply with the new Control base classrichiesams
2013-08-24ZVISION: Move PushToggleControl and LeverControl to their own filesrichiesams