Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-04 | ZVISION: Optimize integer type usages | richiesams | |
The general thought is int is faster than int16 or byte. So if you can afford the space, use it over int16 or byte. Also, only use int32 when you specifically need the 32 bits. | |||
2013-08-04 | ZVISION: Add 'reverse' to _tiltOptions and _panoramaOptions to handle ↵ | richiesams | |
Control options | |||
2013-08-04 | ZVISION: Create mutators for _tiltOptions | richiesams | |
2013-08-04 | ZVISION: Create methods for altering panoramaOptions and create console ↵ | richiesams | |
commands for them | |||
2013-08-04 | ZVISION: Move generating the RenderTable to outside setRenderState | richiesams | |
This allows the panorama/tilt options to mutated without having to generate the table multiple times. | |||
2013-08-04 | ZVISION: Rename Point template class to Vector2 | richiesams | |
Also remove templating | |||
2013-08-04 | ZVISION: Convert panoramaOptions and tiltOptions to floats | richiesams | |
2013-08-04 | ZVISION: Convert RenderTable to only storing (x,y) offsets instead of ↵ | richiesams | |
absolute postions. This allows the destRectangle to be offset within the RenderTable | |||
2013-08-04 | ZVISION: Modify the RenderTable panorama math to account for panoramas being ↵ | richiesams | |
transposed | |||
2013-08-04 | ZVISION: Create a class for handling all render table logic | richiesams | |
Aka, creating the lookup tables, storing the current render state, and eventually doing the image mutations. |