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path: root/engines/zvision/render_table.h
AgeCommit message (Collapse)Author
2013-11-01ZVISION: Create a folder structure for ZVision source filesRichieSams
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice.
2013-10-04ZVISION: Remove Vector2 classRichieSams
Originally, the render table needed int32 (x, y) coords, so I created a copy of Common::Point that used int32. After some code changes, the render table reverted to int16 coords. Therefore, this class is unnessessary since Common::Point uses int16 coords.
2013-10-02ZVISION: Standardize includes order and formatRichieSams
Format is: common/scummsys.h (Only if a .cpp file) header file for this file (Only if a .cpp file) zengine includes other includes, grouped by module
2013-09-07ZVISION: Add dirty rectangling support for pure image renderingRichieSams
Still need to add support for ResultActions and Controls that directly use OSystem::copyRectToScreen()
2013-09-06ZVISION: Fix signed/unsigned mismatchRichieSams
2013-09-06ZVISION: Do full working window warp instead of image at a timeRichieSams
2013-09-24ZVISION: Transpose is done in RenderManager::readImageToSurface(), so remove ↵richiesams
it from mutateImage
2013-08-18ZVISION: Render images by specifying a destination and then clippingrichiesams
Instead of specifying a subRect. This also reverts the code that rendered to a backbuffer and then did a full backbuffer warp. Wrapping is done in the RenderTable
2013-08-15ZVISION: Apply panorama/tilt warping after all images have been rendered to ↵richiesams
a backbuffer This makes wrapped warping much easier as well as allowing changeLocation offsets to work properly
2013-08-14ZVISION: Slight function name change to increase clarityrichiesams
2013-08-11ZVISION: Create methods for converting screen coords to image coordsrichiesams
2013-08-04ZVISION: Optimize integer type usagesrichiesams
The general thought is int is faster than int16 or byte. So if you can afford the space, use it over int16 or byte. Also, only use int32 when you specifically need the 32 bits.
2013-08-04ZVISION: Add 'reverse' to _tiltOptions and _panoramaOptions to handle ↵richiesams
Control options
2013-08-04ZVISION: Create mutators for _tiltOptionsrichiesams
2013-08-04ZVISION: Create methods for altering panoramaOptions and create console ↵richiesams
commands for them
2013-08-04ZVISION: Move generating the RenderTable to outside setRenderStaterichiesams
This allows the panorama/tilt options to mutated without having to generate the table multiple times.
2013-08-04ZVISION: Rename Point template class to Vector2richiesams
Also remove templating
2013-08-04ZVISION: Convert panoramaOptions and tiltOptions to floatsrichiesams
2013-08-04ZVISION: Convert RenderTable to only storing (x,y) offsets instead of ↵richiesams
absolute postions. This allows the destRectangle to be offset within the RenderTable
2013-08-04ZVISION: Modify the RenderTable panorama math to account for panoramas being ↵richiesams
transposed
2013-08-04ZVISION: Create a class for handling all render table logicrichiesams
Aka, creating the lookup tables, storing the current render state, and eventually doing the image mutations.