Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-10-20 | ZVISION: Style modifing by astyle. | Marisa-Chan | |
2013-10-04 | ZVISION: Remove Vector2 class | RichieSams | |
Originally, the render table needed int32 (x, y) coords, so I created a copy of Common::Point that used int32. After some code changes, the render table reverted to int16 coords. Therefore, this class is unnessessary since Common::Point uses int16 coords. | |||
2013-10-02 | ZVISION: Standardize includes order and format | RichieSams | |
Format is: common/scummsys.h (Only if a .cpp file) header file for this file (Only if a .cpp file) zengine includes other includes, grouped by module | |||
2013-09-07 | ZVISION: Add dirty rectangling support for pure image rendering | RichieSams | |
Still need to add support for ResultActions and Controls that directly use OSystem::copyRectToScreen() | |||
2013-09-06 | ZVISION: Fix signed/unsigned mismatch | RichieSams | |
2013-09-06 | ZVISION: Do full working window warp instead of image at a time | RichieSams | |
2013-09-24 | ZVISION: Transpose is done in RenderManager::readImageToSurface(), so remove ↵ | richiesams | |
it from mutateImage | |||
2013-08-18 | ZVISION: Render images by specifying a destination and then clipping | richiesams | |
Instead of specifying a subRect. This also reverts the code that rendered to a backbuffer and then did a full backbuffer warp. Wrapping is done in the RenderTable | |||
2013-08-15 | ZVISION: Apply panorama/tilt warping after all images have been rendered to ↵ | richiesams | |
a backbuffer This makes wrapped warping much easier as well as allowing changeLocation offsets to work properly | |||
2013-08-14 | ZVISION: Slight function name change to increase clarity | richiesams | |
2013-08-11 | ZVISION: Create methods for converting screen coords to image coords | richiesams | |
2013-08-04 | ZVISION: Optimize integer type usages | richiesams | |
The general thought is int is faster than int16 or byte. So if you can afford the space, use it over int16 or byte. Also, only use int32 when you specifically need the 32 bits. | |||
2013-08-04 | ZVISION: Add 'reverse' to _tiltOptions and _panoramaOptions to handle ↵ | richiesams | |
Control options | |||
2013-08-04 | ZVISION: Create mutators for _tiltOptions | richiesams | |
2013-08-04 | ZVISION: Create methods for altering panoramaOptions and create console ↵ | richiesams | |
commands for them | |||
2013-08-04 | ZVISION: Move generating the RenderTable to outside setRenderState | richiesams | |
This allows the panorama/tilt options to mutated without having to generate the table multiple times. | |||
2013-08-04 | ZVISION: Rename Point template class to Vector2 | richiesams | |
Also remove templating | |||
2013-08-04 | ZVISION: Convert panoramaOptions and tiltOptions to floats | richiesams | |
2013-08-04 | ZVISION: Convert RenderTable to only storing (x,y) offsets instead of ↵ | richiesams | |
absolute postions. This allows the destRectangle to be offset within the RenderTable | |||
2013-08-04 | ZVISION: Modify the RenderTable panorama math to account for panoramas being ↵ | richiesams | |
transposed | |||
2013-08-04 | ZVISION: Create a class for handling all render table logic | richiesams | |
Aka, creating the lookup tables, storing the current render state, and eventually doing the image mutations. |