Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-01 | ZVISION: Create a folder structure for ZVision source files | RichieSams | |
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice. | |||
2013-10-02 | ZVISION: Standardize includes order and format | RichieSams | |
Format is: common/scummsys.h (Only if a .cpp file) header file for this file (Only if a .cpp file) zengine includes other includes, grouped by module | |||
2013-10-02 | ZVISION: Fix spacing | RichieSams | |
2013-09-25 | ZVISION: Only save a thumbnail of the backbuffer instead of the whole thing | RichieSams | |
2013-09-22 | ZVISION: Fix memory leak in SaveManager | RichieSams | |
2013-09-21 | ZVISION: Only allow save slots in the range [1, 20] | RichieSams | |
This is the range supported by the ZNem / ZGI save menus | |||
2013-09-21 | ZVISION: Load the state values before changing location | RichieSams | |
2013-09-17 | ZVISION: Add a check against reading newer save game versions | RichieSams | |
2013-09-17 | ZVISION: Convert the current save version to a const | RichieSams | |
2013-09-16 | ZVISION: Add version support for save files | RichieSams | |
2013-09-09 | ZVISION: Save a thumbnail of the RenderManager backbuffer instead of the ↵ | RichieSams | |
actual screen This prevents things like the GMM being in the thumbnail | |||
2013-09-06 | ZVISION: Fix accidental signed read from save file header | RichieSams | |
2013-09-04 | ZVISION: Implement SaveManager | richiesams | |