Age | Commit message (Expand) | Author |
2013-10-17 | ZVISION: Consistently use the type of the state map | Matthew Hoops |
2013-10-04 | ZVISION: Add typedefs to shorten long type names | RichieSams |
2013-10-02 | ZVISION: Standardize includes order and format | RichieSams |
2013-10-02 | ZVISION: Convert all for-loops to use pre-increment instead of post-increment | RichieSams |
2013-10-02 | ZVISION: Replace all occurances of (*iter). with iter-> | RichieSams |
2013-10-02 | ZVISION: Add debug levels | RichieSams |
2013-09-21 | ZVISION: Directly access _globalState instead of using setStateValue | RichieSams |
2013-09-21 | ZVISION: Clear out the current state table values before loading any from a s... | RichieSams |
2013-09-16 | ZVISION: Enable auto saving | RichieSams |
2013-09-16 | ZVISION: Remove all AlphaEntries on room change | RichieSams |
2013-09-15 | ZVISION: Ensure getControl always returns something | RichieSams |
2013-09-15 | ZVISION: Add focus support for the ScriptManager | RichieSams |
2013-09-15 | ZVISION: Add ScriptManager support for key press events | RichieSams |
2013-09-09 | ZVISION: Add method for getting a pointer to a Control | RichieSams |
2013-09-07 | ZVISION: Set a Puzzle as completed before executing its ResultActions | RichieSams |
2013-09-07 | ZVISION: Delete a Control * when removing it from _activeControls | RichieSams |
2013-09-06 | ZVISION: Delete action_node | RichieSams |
2013-09-06 | ZVISION: Save the Puzzle key, since ChangeLocation could be called | RichieSams |
2013-09-06 | ZVISION: Disable saving until it can be fixed | RichieSams |
2013-09-04 | ZVISION: Create ScriptManager _activeControls serialization methods | richiesams |
2013-09-04 | ZVISION: Create ScriptManager state table serialization methods | richiesams |
2013-09-04 | ZVISION: Create method for getting the current location | richiesams |
2013-09-04 | ZVISION: Remove zero valued entries in the global state table once a frame | richiesams |
2013-09-03 | ZVISION: Allow changeLocation to be executed right away instead of next frame | richiesams |
2013-09-03 | ZVISION: Cleanup _activeControls in ScriptManager destructor | richiesams |
2013-08-28 | ZVISION: Add ScriptManager mouse event handlers | richiesams |
2013-08-28 | ZVISION: Remove ScriptManager::_activeNodes and change all iterators to itera... | richiesams |
2013-08-28 | ZVISION: Update ScriptManager::enableControl()/disableControl() to fit new Co... | richiesams |
2013-08-24 | ZVISION: Add note about _activeNodes | richiesams |
2013-08-24 | ZVISION: Fix memory leak | richiesams |
2013-08-24 | ZVISION: Make Control purely virtual | richiesams |
2013-08-24 | ZVISION: Convert ScriptManager::_activeNodes to normal pointers instead of Sh... | richiesams |
2013-08-20 | ZVISION: Delete Puzzles from heap before clearing _activePuzzles | richiesams |
2013-08-20 | ZVISION: Store the Puzzles in _activePuzzles and _globalPuzzles on the heap | richiesams |
2013-08-18 | ZVISION: Revert to normal pointers instead of shared pointers | richiesams |
2013-08-18 | ZVISION: Force & operator to have precedence over == operator | richiesams |
2013-08-18 | ZVISION: Convert _puzzlesToCheck to a Queue instead of a Stack | richiesams |
2013-08-18 | ZVISION: Allow Puzzles to have mutiple 'sets' of CriteriaEntries | richiesams |
2013-08-18 | ZVISION: Allow controls to be enabled or disabled | richiesams |
2013-08-18 | ZVISION: Allow ONCE_PER_INST puzzles to be repeated once per room instead of ... | richiesams |
2013-08-18 | ZVISION: Set the background position after the .scr file has been parsed so w... | richiesams |
2013-08-16 | ZVISION: Rename 'x' variable in changeLocation to 'offset' | richiesams |
2013-08-14 | ZVISION: Add cursor and background image resets during location change | richiesams |
2013-08-14 | ZVISION: Set the initial game location (The opening video and menu) | richiesams |
2013-08-11 | ZVISION: Implement mouse event handling | richiesams |
2013-08-11 | ZVISION: Remove a verbose debug message | richiesams |
2013-08-11 | ZVISION: Fix enum qualifiers | richiesams |
2013-08-11 | ZVISION: Change the initializer list formatting to conform to how everything ... | richiesams |
2013-08-10 | ZVISION: Stop checking puzzles if ResultAction::execute() returns false | richiesams |
2013-08-10 | ZVISION: Make ScriptManager::changeLocation delay the actual change until the... | richiesams |