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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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zvision
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script_manager.cpp
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Commit message (
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Author
2013-11-01
ZVISION: StateValue must be signed.
Marisa-Chan
2013-11-01
ZVISION: Don't use unneeded function.
Marisa-Chan
2013-10-31
ZVISION: Handle go to 0000 - previous location.
Marisa-Chan
2013-10-30
ZVISION: New class for handle values and values from [slots].
Marisa-Chan
2013-10-30
ZVISION: Add universe scope of puzzles to reference table.
Marisa-Chan
2013-10-30
ZVISION: Add to sidefx and scriptManager classes stop and kill methods
Marisa-Chan
2013-10-29
ZVISION: Add engine pointer to actionResult for manipulations with
Marisa-Chan
2013-10-25
ZVISION: Refactoring script manager, massive changes.
Marisa-Chan
2013-10-25
ZVISION: Added global StateFlags and set/get/unset functions.
Marisa-Chan
2013-10-25
ZVISION: Move setState to use queuePuzzle.
Marisa-Chan
2013-10-24
ZVISION: Added clean function for script scope and body for queue
Marisa-Chan
2013-10-20
ZVISION: Style modifing by astyle.
Marisa-Chan
2013-10-18
ZVISION: Basic integration of SideFX into scriptManager.
Marisa-Chan
2013-10-17
ZVISION: Consistently use the type of the state map
Matthew Hoops
2013-10-04
ZVISION: Add typedefs to shorten long type names
RichieSams
2013-10-02
ZVISION: Standardize includes order and format
RichieSams
2013-10-02
ZVISION: Convert all for-loops to use pre-increment instead of post-increment
RichieSams
2013-10-02
ZVISION: Replace all occurances of (*iter). with iter->
RichieSams
2013-10-02
ZVISION: Add debug levels
RichieSams
2013-09-21
ZVISION: Directly access _globalState instead of using setStateValue
RichieSams
2013-09-21
ZVISION: Clear out the current state table values before loading any from a s...
RichieSams
2013-09-16
ZVISION: Enable auto saving
RichieSams
2013-09-16
ZVISION: Remove all AlphaEntries on room change
RichieSams
2013-09-15
ZVISION: Ensure getControl always returns something
RichieSams
2013-09-15
ZVISION: Add focus support for the ScriptManager
RichieSams
2013-09-15
ZVISION: Add ScriptManager support for key press events
RichieSams
2013-09-09
ZVISION: Add method for getting a pointer to a Control
RichieSams
2013-09-07
ZVISION: Set a Puzzle as completed before executing its ResultActions
RichieSams
2013-09-07
ZVISION: Delete a Control * when removing it from _activeControls
RichieSams
2013-09-06
ZVISION: Delete action_node
RichieSams
2013-09-06
ZVISION: Save the Puzzle key, since ChangeLocation could be called
RichieSams
2013-09-06
ZVISION: Disable saving until it can be fixed
RichieSams
2013-09-04
ZVISION: Create ScriptManager _activeControls serialization methods
richiesams
2013-09-04
ZVISION: Create ScriptManager state table serialization methods
richiesams
2013-09-04
ZVISION: Create method for getting the current location
richiesams
2013-09-04
ZVISION: Remove zero valued entries in the global state table once a frame
richiesams
2013-09-03
ZVISION: Allow changeLocation to be executed right away instead of next frame
richiesams
2013-09-03
ZVISION: Cleanup _activeControls in ScriptManager destructor
richiesams
2013-08-28
ZVISION: Add ScriptManager mouse event handlers
richiesams
2013-08-28
ZVISION: Remove ScriptManager::_activeNodes and change all iterators to itera...
richiesams
2013-08-28
ZVISION: Update ScriptManager::enableControl()/disableControl() to fit new Co...
richiesams
2013-08-24
ZVISION: Add note about _activeNodes
richiesams
2013-08-24
ZVISION: Fix memory leak
richiesams
2013-08-24
ZVISION: Make Control purely virtual
richiesams
2013-08-24
ZVISION: Convert ScriptManager::_activeNodes to normal pointers instead of Sh...
richiesams
2013-08-20
ZVISION: Delete Puzzles from heap before clearing _activePuzzles
richiesams
2013-08-20
ZVISION: Store the Puzzles in _activePuzzles and _globalPuzzles on the heap
richiesams
2013-08-18
ZVISION: Revert to normal pointers instead of shared pointers
richiesams
2013-08-18
ZVISION: Force & operator to have precedence over == operator
richiesams
2013-08-18
ZVISION: Convert _puzzlesToCheck to a Queue instead of a Stack
richiesams
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