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path: root/engines/zvision/script_manager.cpp
AgeCommit message (Expand)Author
2013-11-01ZVISION: StateValue must be signed.Marisa-Chan
2013-11-01ZVISION: Don't use unneeded function.Marisa-Chan
2013-10-31ZVISION: Handle go to 0000 - previous location.Marisa-Chan
2013-10-30ZVISION: New class for handle values and values from [slots].Marisa-Chan
2013-10-30ZVISION: Add universe scope of puzzles to reference table.Marisa-Chan
2013-10-30ZVISION: Add to sidefx and scriptManager classes stop and kill methodsMarisa-Chan
2013-10-29ZVISION: Add engine pointer to actionResult for manipulations withMarisa-Chan
2013-10-25ZVISION: Refactoring script manager, massive changes.Marisa-Chan
2013-10-25ZVISION: Added global StateFlags and set/get/unset functions.Marisa-Chan
2013-10-25ZVISION: Move setState to use queuePuzzle.Marisa-Chan
2013-10-24ZVISION: Added clean function for script scope and body for queueMarisa-Chan
2013-10-20ZVISION: Style modifing by astyle.Marisa-Chan
2013-10-18ZVISION: Basic integration of SideFX into scriptManager.Marisa-Chan
2013-10-17ZVISION: Consistently use the type of the state mapMatthew Hoops
2013-10-04ZVISION: Add typedefs to shorten long type namesRichieSams
2013-10-02ZVISION: Standardize includes order and formatRichieSams
2013-10-02ZVISION: Convert all for-loops to use pre-increment instead of post-incrementRichieSams
2013-10-02ZVISION: Replace all occurances of (*iter). with iter->RichieSams
2013-10-02ZVISION: Add debug levelsRichieSams
2013-09-21ZVISION: Directly access _globalState instead of using setStateValueRichieSams
2013-09-21ZVISION: Clear out the current state table values before loading any from a s...RichieSams
2013-09-16ZVISION: Enable auto savingRichieSams
2013-09-16ZVISION: Remove all AlphaEntries on room changeRichieSams
2013-09-15ZVISION: Ensure getControl always returns somethingRichieSams
2013-09-15ZVISION: Add focus support for the ScriptManagerRichieSams
2013-09-15ZVISION: Add ScriptManager support for key press eventsRichieSams
2013-09-09ZVISION: Add method for getting a pointer to a ControlRichieSams
2013-09-07ZVISION: Set a Puzzle as completed before executing its ResultActionsRichieSams
2013-09-07ZVISION: Delete a Control * when removing it from _activeControlsRichieSams
2013-09-06ZVISION: Delete action_nodeRichieSams
2013-09-06ZVISION: Save the Puzzle key, since ChangeLocation could be calledRichieSams
2013-09-06ZVISION: Disable saving until it can be fixedRichieSams
2013-09-04ZVISION: Create ScriptManager _activeControls serialization methodsrichiesams
2013-09-04ZVISION: Create ScriptManager state table serialization methodsrichiesams
2013-09-04ZVISION: Create method for getting the current locationrichiesams
2013-09-04ZVISION: Remove zero valued entries in the global state table once a framerichiesams
2013-09-03ZVISION: Allow changeLocation to be executed right away instead of next framerichiesams
2013-09-03ZVISION: Cleanup _activeControls in ScriptManager destructorrichiesams
2013-08-28ZVISION: Add ScriptManager mouse event handlersrichiesams
2013-08-28ZVISION: Remove ScriptManager::_activeNodes and change all iterators to itera...richiesams
2013-08-28ZVISION: Update ScriptManager::enableControl()/disableControl() to fit new Co...richiesams
2013-08-24ZVISION: Add note about _activeNodesrichiesams
2013-08-24ZVISION: Fix memory leakrichiesams
2013-08-24ZVISION: Make Control purely virtualrichiesams
2013-08-24ZVISION: Convert ScriptManager::_activeNodes to normal pointers instead of Sh...richiesams
2013-08-20ZVISION: Delete Puzzles from heap before clearing _activePuzzlesrichiesams
2013-08-20ZVISION: Store the Puzzles in _activePuzzles and _globalPuzzles on the heaprichiesams
2013-08-18ZVISION: Revert to normal pointers instead of shared pointersrichiesams
2013-08-18ZVISION: Force & operator to have precedence over == operatorrichiesams
2013-08-18ZVISION: Convert _puzzlesToCheck to a Queue instead of a Stackrichiesams