Age | Commit message (Expand) | Author |
2013-11-01 | ZVISION: StateValue must be signed. | Marisa-Chan |
2013-11-01 | ZVISION: Don't use unneeded function. | Marisa-Chan |
2013-10-31 | ZVISION: Handle go to 0000 - previous location. | Marisa-Chan |
2013-10-30 | ZVISION: New class for handle values and values from [slots]. | Marisa-Chan |
2013-10-30 | ZVISION: Add universe scope of puzzles to reference table. | Marisa-Chan |
2013-10-30 | ZVISION: Add to sidefx and scriptManager classes stop and kill methods | Marisa-Chan |
2013-10-29 | ZVISION: Add engine pointer to actionResult for manipulations with | Marisa-Chan |
2013-10-25 | ZVISION: Refactoring script manager, massive changes. | Marisa-Chan |
2013-10-25 | ZVISION: Added global StateFlags and set/get/unset functions. | Marisa-Chan |
2013-10-25 | ZVISION: Move setState to use queuePuzzle. | Marisa-Chan |
2013-10-24 | ZVISION: Added clean function for script scope and body for queue | Marisa-Chan |
2013-10-20 | ZVISION: Style modifing by astyle. | Marisa-Chan |
2013-10-18 | ZVISION: Basic integration of SideFX into scriptManager. | Marisa-Chan |
2013-10-17 | ZVISION: Consistently use the type of the state map | Matthew Hoops |
2013-10-04 | ZVISION: Add typedefs to shorten long type names | RichieSams |
2013-10-02 | ZVISION: Standardize includes order and format | RichieSams |
2013-10-02 | ZVISION: Convert all for-loops to use pre-increment instead of post-increment | RichieSams |
2013-10-02 | ZVISION: Replace all occurances of (*iter). with iter-> | RichieSams |
2013-10-02 | ZVISION: Add debug levels | RichieSams |
2013-09-21 | ZVISION: Directly access _globalState instead of using setStateValue | RichieSams |
2013-09-21 | ZVISION: Clear out the current state table values before loading any from a s... | RichieSams |
2013-09-16 | ZVISION: Enable auto saving | RichieSams |
2013-09-16 | ZVISION: Remove all AlphaEntries on room change | RichieSams |
2013-09-15 | ZVISION: Ensure getControl always returns something | RichieSams |
2013-09-15 | ZVISION: Add focus support for the ScriptManager | RichieSams |
2013-09-15 | ZVISION: Add ScriptManager support for key press events | RichieSams |
2013-09-09 | ZVISION: Add method for getting a pointer to a Control | RichieSams |
2013-09-07 | ZVISION: Set a Puzzle as completed before executing its ResultActions | RichieSams |
2013-09-07 | ZVISION: Delete a Control * when removing it from _activeControls | RichieSams |
2013-09-06 | ZVISION: Delete action_node | RichieSams |
2013-09-06 | ZVISION: Save the Puzzle key, since ChangeLocation could be called | RichieSams |
2013-09-06 | ZVISION: Disable saving until it can be fixed | RichieSams |
2013-09-04 | ZVISION: Create ScriptManager _activeControls serialization methods | richiesams |
2013-09-04 | ZVISION: Create ScriptManager state table serialization methods | richiesams |
2013-09-04 | ZVISION: Create method for getting the current location | richiesams |
2013-09-04 | ZVISION: Remove zero valued entries in the global state table once a frame | richiesams |
2013-09-03 | ZVISION: Allow changeLocation to be executed right away instead of next frame | richiesams |
2013-09-03 | ZVISION: Cleanup _activeControls in ScriptManager destructor | richiesams |
2013-08-28 | ZVISION: Add ScriptManager mouse event handlers | richiesams |
2013-08-28 | ZVISION: Remove ScriptManager::_activeNodes and change all iterators to itera... | richiesams |
2013-08-28 | ZVISION: Update ScriptManager::enableControl()/disableControl() to fit new Co... | richiesams |
2013-08-24 | ZVISION: Add note about _activeNodes | richiesams |
2013-08-24 | ZVISION: Fix memory leak | richiesams |
2013-08-24 | ZVISION: Make Control purely virtual | richiesams |
2013-08-24 | ZVISION: Convert ScriptManager::_activeNodes to normal pointers instead of Sh... | richiesams |
2013-08-20 | ZVISION: Delete Puzzles from heap before clearing _activePuzzles | richiesams |
2013-08-20 | ZVISION: Store the Puzzles in _activePuzzles and _globalPuzzles on the heap | richiesams |
2013-08-18 | ZVISION: Revert to normal pointers instead of shared pointers | richiesams |
2013-08-18 | ZVISION: Force & operator to have precedence over == operator | richiesams |
2013-08-18 | ZVISION: Convert _puzzlesToCheck to a Queue instead of a Stack | richiesams |