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path: root/engines/zvision/script_manager.cpp
AgeCommit message (Expand)Author
2013-08-28ZVISION: Add ScriptManager mouse event handlersrichiesams
2013-08-28ZVISION: Remove ScriptManager::_activeNodes and change all iterators to itera...richiesams
2013-08-28ZVISION: Update ScriptManager::enableControl()/disableControl() to fit new Co...richiesams
2013-08-24ZVISION: Add note about _activeNodesrichiesams
2013-08-24ZVISION: Fix memory leakrichiesams
2013-08-24ZVISION: Make Control purely virtualrichiesams
2013-08-24ZVISION: Convert ScriptManager::_activeNodes to normal pointers instead of Sh...richiesams
2013-08-20ZVISION: Delete Puzzles from heap before clearing _activePuzzlesrichiesams
2013-08-20ZVISION: Store the Puzzles in _activePuzzles and _globalPuzzles on the heaprichiesams
2013-08-18ZVISION: Revert to normal pointers instead of shared pointersrichiesams
2013-08-18ZVISION: Force & operator to have precedence over == operatorrichiesams
2013-08-18ZVISION: Convert _puzzlesToCheck to a Queue instead of a Stackrichiesams
2013-08-18ZVISION: Allow Puzzles to have mutiple 'sets' of CriteriaEntriesrichiesams
2013-08-18ZVISION: Allow controls to be enabled or disabledrichiesams
2013-08-18ZVISION: Allow ONCE_PER_INST puzzles to be repeated once per room instead of ...richiesams
2013-08-18ZVISION: Set the background position after the .scr file has been parsed so w...richiesams
2013-08-16ZVISION: Rename 'x' variable in changeLocation to 'offset'richiesams
2013-08-14ZVISION: Add cursor and background image resets during location changerichiesams
2013-08-14ZVISION: Set the initial game location (The opening video and menu)richiesams
2013-08-11ZVISION: Implement mouse event handlingrichiesams
2013-08-11ZVISION: Remove a verbose debug messagerichiesams
2013-08-11ZVISION: Fix enum qualifiersrichiesams
2013-08-11ZVISION: Change the initializer list formatting to conform to how everything ...richiesams
2013-08-10ZVISION: Stop checking puzzles if ResultAction::execute() returns falserichiesams
2013-08-10ZVISION: Make ScriptManager::changeLocation delay the actual change until the...richiesams
2013-08-10ZVISION: Move the ScriptManager update functions to a single update() function.richiesams
2013-08-10ZVISION: Create a global puzzle list and parse universe.scr into it during Sc...richiesams
2013-08-05ZVISION: Add StateFlag handling to Puzzle checkingrichiesams
2013-08-05ZVISION: Fix typo in Puzzle checkingrichiesams
2013-08-05ZVISION: Set the puzzle global variable after a Puzzle is completedrichiesams
2013-08-05ZVISION: Add debug statements for Puzzle checkingrichiesams
2013-08-05ZVISION: Check if a key exists before returning _globalState value.richiesams
2013-08-04ZVISION: Add logic to check _referenceTable Puzzles every time a globalState ...richiesams
2013-08-04ZVISION: Convert _activeNodes and _activeControls to Lists of SharedPtrrichiesams
2013-08-04ZVISION: Sort using iterators instead of the actual elementsrichiesams
2013-08-04ZVISION: Convert ResultAction pointers to SharePtrrichiesams
2013-08-04ZVISION: Fix typo in format stringrichiesams
2013-08-04ZVISION: Initialize the iteratorrichiesams
2013-08-04ZVISION: Optimize integer type usagesrichiesams
2013-08-04ZVISION: Move CriteriaOperator, Criteria, and StateFlag inside the Puzzle classrichiesams
2013-08-04ZVISION: Create ScriptManager member function to change locationrichiesams
2013-08-04ZVISION: Move the criteriaMet bool outside of the looprichiesams
2013-08-04ZVISION: Conform to GCC spacing for template inside templaterichiesams
2013-08-04ZVISION: Create ScriptManager state handling logicrichiesams
2013-08-04ZVISION: Fix includes to use new underscore namesrichiesams
2013-08-04ZVISION: Rename files to use underscores instead of camelCaserichiesams