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path: root/engines/zvision/script_manager.h
AgeCommit message (Expand)Author
2013-11-20ZVISION: Impliment inventory functions and ActionInventory.Marisa-Chan
2013-11-15ZVISION: Don't add puzzle to referencetable[key] twice.Marisa-Chan
2013-11-01ZVISION: StateValue must be signed.Marisa-Chan
2013-11-01ZVISION: Don't use unneeded function.Marisa-Chan
2013-10-31ZVISION: Correct timer code to match original.Marisa-Chan
2013-10-30ZVISION: New class for handle values and values from [slots].Marisa-Chan
2013-10-30ZVISION: Add to sidefx and scriptManager classes stop and kill methodsMarisa-Chan
2013-10-25ZVISION: Refactoring script manager, massive changes.Marisa-Chan
2013-10-25ZVISION: Added global StateFlags and set/get/unset functions.Marisa-Chan
2013-10-24ZVISION: Added clean function for script scope and body for queueMarisa-Chan
2013-10-24ZVISION: New data types for script files and puzzle reference.Marisa-Chan
2013-10-22ZVISION: Added system StateKey names enum.Marisa-Chan
2013-10-20ZVISION: Style modifing by astyle.Marisa-Chan
2013-10-18ZVISION: Basic integration of SideFX into scriptManager.Marisa-Chan
2013-10-17ZVISION: Consistently use the type of the state mapMatthew Hoops
2013-10-04ZVISION: Add typedefs to shorten long type namesRichieSams
2013-10-02ZVISION: Standardize includes order and formatRichieSams
2013-09-15ZVISION: Add focus support for the ScriptManagerRichieSams
2013-09-15ZVISION: Add ScriptManager support for key press eventsRichieSams
2013-09-09ZVISION: Add method for getting a pointer to a ControlRichieSams
2013-09-04ZVISION: Initialize Location to the main menurichiesams
2013-09-04ZVISION: Create ScriptManager _activeControls serialization methodsrichiesams
2013-09-04ZVISION: Create ScriptManager state table serialization methodsrichiesams
2013-09-04ZVISION: Create method for getting the current locationrichiesams
2013-09-04ZVISION: Remove zero valued entries in the global state table once a framerichiesams
2013-09-03ZVISION: Allow changeLocation to be executed right away instead of next framerichiesams
2013-09-24ZVISION: Create console method for parsing ALL .scr filesrichiesams
2013-08-28ZVISION: Add ScriptManager mouse event handlersrichiesams
2013-08-28ZVISION: Remove ScriptManager::_activeNodes and change all iterators to itera...richiesams
2013-08-28ZVISION: Update ScriptManager::enableControl()/disableControl() to fit new Co...richiesams
2013-08-24ZVISION: Convert ScriptManager::_activeNodes to normal pointers instead of Sh...richiesams
2013-08-20ZVISION: Store the Puzzles in _activePuzzles and _globalPuzzles on the heaprichiesams
2013-08-18ZVISION: Revert to normal pointers instead of shared pointersrichiesams
2013-08-18ZVISION: Convert _puzzlesToCheck to a Queue instead of a Stackrichiesams
2013-08-18ZVISION: Allow Puzzles to have mutiple 'sets' of CriteriaEntriesrichiesams
2013-08-18ZVISION: Allow controls to be enabled or disabledrichiesams
2013-08-18ZVISION: Convert _activeControls from a List to a HashMaprichiesams
2013-08-16ZVISION: Rename 'x' variable in changeLocation to 'offset'richiesams
2013-08-10ZVISION: Make ScriptManager::changeLocation delay the actual change until the...richiesams
2013-08-10ZVISION: Move the ScriptManager update functions to a single update() function.richiesams
2013-08-10ZVISION: Create a global puzzle list and parse universe.scr into it during Sc...richiesams
2013-08-05ZVISION: Pass the scr fileName as a const referencerichiesams
2013-08-04ZVISION: Convert _activeNodes and _activeControls to Lists of SharedPtrrichiesams
2013-08-04ZVISION: Convert ResultAction pointers to SharePtrrichiesams
2013-08-04ZVISION: Remove redundant class qualifierrichiesams
2013-08-04ZVISION: Optimize integer type usagesrichiesams
2013-08-04ZVISION: Move CriteriaOperator, Criteria, and StateFlag inside the Puzzle classrichiesams
2013-08-04ZVISION: Create ScriptManager member function to change locationrichiesams
2013-08-04ZVISION: Modify Control parsing to use new Control class structurerichiesams
2013-08-04ZVISION: Rename parseResult() to parseResults()richiesams