Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-15 | ZVISION: Set the state value for the lever position during user dragging | RichieSams | |
Not just during the "returning" animation. Addresses part of bug #6761 | |||
2015-01-15 | ZVISION: Keep the hand cursor during lever movement | RichieSams | |
We have to explicitly set the cursor each call otherwise the cursor will be reset to the idle cursor. Addresses part of bug #6761 | |||
2015-01-09 | ZVISION: Clean up save logic, and fix a thumbnail-related FIXME | Filippos Karapetis | |
This fixes the save game thumbnails when using the original save/load screens | |||
2014-12-28 | ZVISION: Make the rest of the controls properly use VideoDecoder timing | Matthew Hoops | |
The hacky use of getDuration() to retrieve the framerate() is gone Thanks to md5 for testing (and for filling in a few gaps since I was coding in the blind ;)) | |||
2014-12-28 | ZVISION: The fist control is only used in one location | Filippos Karapetis | |
2014-12-28 | ZVISION: Document some more controls | Filippos Karapetis | |
2014-12-26 | ZVISION: Fix a warning | Filippos Karapetis | |
2014-12-26 | ZVISION: Move some event/rendering code out of the main engine code | Filippos Karapetis | |
2014-12-26 | ZVISION: Move the save manager together with the other file classes | Filippos Karapetis | |
2014-12-24 | ZVISION: Plug more memory leaks | Filippos Karapetis | |
2014-12-24 | ZVISION: Set all the internal graphics operations to use RGB555 (1/2) | Filippos Karapetis | |
This is the first part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, thus this first commit will break all the game colors | |||
2014-12-23 | ZVISION: Fix some buffer overruns with the usage of sscanf() | Filippos Karapetis | |
2014-12-21 | ZVISION: Document some controls that are only used in Zork: Nemesis | Filippos Karapetis | |
2014-12-19 | ZVISION: Fix unchecked return value (CID 1257098) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix copy into fixed size buffer (CID 1257096) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix copy into fixed size buffer (CID 1257095) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1257080) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1257076) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized pointer field (CID 1109699) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1109669) | Marisa-Chan | |
2014-12-16 | ZVISION: Move trimCommentsAndWhiteSpace() into the script manager | Filippos Karapetis | |
This allows us to remove the last remnants of utility.* | |||
2014-12-16 | ZVISION: Move all the remaining utility classes into the core | Filippos Karapetis | |
2014-12-16 | ZVISION: Move the mouse cursor handling code into the graphics code | Filippos Karapetis | |
2014-12-16 | ZVISION: Make the RLF decoder a subclass of the common video decoder | Filippos Karapetis | |
This way, the redundant MetaAnimation class can now be removed | |||
2014-12-09 | ZVISION: Fix the responsiveness of level controls to mouse movement | Filippos Karapetis | |
This fixes the responsiveness of the levers in the planet screen of Zork: Nemesis | |||
2014-12-08 | ZVISION: Implement more advanced engine features | Filippos Karapetis | |
Save game thumbnails and save game creation date have now been implemented | |||
2014-12-03 | ZVISION: Remove superfluous spacing and reorder some includes | Filippos Karapetis | |
2014-12-03 | ZVISION: Explicitly define which version of atan2() to use | Filippos Karapetis | |
This is needed by MSVC | |||
2014-11-20 | ZVISION: More CamelCase and a bit of comments cleanup | Marisa-Chan | |
2014-11-20 | ZVISION: Implement forgotten setVenus for controls | Marisa-Chan | |
2014-11-12 | ZVISION: Lead code of all controls to the same style | Marisa-Chan | |
2014-10-22 | ZVISION: Some push toggles may contain few hotspot zones | Marisa-Chan | |
2014-10-10 | ZVISION: Fix code style | Marisa-Chan | |
2014-10-10 | ZVISION: Lever blitter must scale image to rect | Marisa-Chan | |
2014-09-10 | ZVISION: Titler control and DisplayMessage action implemented | Marisa-Chan | |
2014-09-10 | ZVISION: Fix setStateFlag->setStateValue in HotMov control | Marisa-Chan | |
2014-09-10 | ZVISION: PaintControl implemented | Marisa-Chan | |
2014-09-09 | ZVISION: FistControl implementation. | Marisa-Chan | |
2014-09-09 | ZVISION: Check .avi and .rlf suffix only in MetaAnimation. | Marisa-Chan | |
2014-08-27 | ZVISION: Implemented hotmovie control | Marisa-Chan | |
2014-08-07 | ZVISION: venus_id now in base control class | Marisa-Chan | |
2014-08-07 | ZVISION: Implement safe control | Marisa-Chan | |
2014-08-04 | ZVISION: Implementation of save control | Marisa-Chan | |
2014-08-04 | ZVISION: Implement full code for input control | Marisa-Chan | |
2014-07-12 | ZVISION: Bool results for keyUp and keyDown events for controls. | Marisa-Chan | |
2014-07-12 | ZVISION: Controls now can return type of control. | Marisa-Chan | |
2014-07-02 | ZVISION: Reorgonize source files into directories. | Marisa-Chan | |
2014-06-14 | ZVISION: Fix compilation errors with latest scummvm | Marisa-Chan | |
2014-06-13 | Merge remote-tracking branch 'upstream/master' into zvision | Marisa-Chan | |
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h | |||
2014-02-18 | ZVISION: Make GPL headers consistent in themselves. | Johannes Schickel | |