Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-07-19 | MISC: Remove some unused private member variables | Max Horn | |
2015-02-11 | ZVISION: Refactor text rendering code in order to fix word wrapping | RichieSams | |
and clarify the logic. Fixes bug #6801 | |||
2015-02-08 | ZVISION: Set safe control state value after animation finishes | Torbjörn Andersson | |
If we set it before the animation starts, the final turn of the wheel won't be animated, because the puzzle will already be solved. | |||
2015-02-08 | ZVISION: Limit input text to the width of the input control | Torbjörn Andersson | |
This is to prevent the player from entering ridiculously long savegame descriptions. | |||
2015-02-08 | ZVISION: Draw transparent text in original save dialog | Torbjörn Andersson | |
Before this change, text was drawn in black boxes in Zork Nemesis, so while this does make it look better (and more like the original) this may actually make the text slightly harder to read. The original dialogs allowed only upper-case letters, but I think that it's better to leave that to the player. | |||
2015-02-03 | ZVISION: Fix bug #6784 (wrong scaling in the fist control) | Filippos Karapetis | |
2015-01-15 | ZVISION: Set the state value for the lever position during user dragging | RichieSams | |
Not just during the "returning" animation. Addresses part of bug #6761 | |||
2015-01-15 | ZVISION: Keep the hand cursor during lever movement | RichieSams | |
We have to explicitly set the cursor each call otherwise the cursor will be reset to the idle cursor. Addresses part of bug #6761 | |||
2015-01-09 | ZVISION: Clean up save logic, and fix a thumbnail-related FIXME | Filippos Karapetis | |
This fixes the save game thumbnails when using the original save/load screens | |||
2014-12-28 | ZVISION: Make the rest of the controls properly use VideoDecoder timing | Matthew Hoops | |
The hacky use of getDuration() to retrieve the framerate() is gone Thanks to md5 for testing (and for filling in a few gaps since I was coding in the blind ;)) | |||
2014-12-28 | ZVISION: The fist control is only used in one location | Filippos Karapetis | |
2014-12-28 | ZVISION: Document some more controls | Filippos Karapetis | |
2014-12-26 | ZVISION: Fix a warning | Filippos Karapetis | |
2014-12-26 | ZVISION: Move some event/rendering code out of the main engine code | Filippos Karapetis | |
2014-12-26 | ZVISION: Move the save manager together with the other file classes | Filippos Karapetis | |
2014-12-24 | ZVISION: Plug more memory leaks | Filippos Karapetis | |
2014-12-24 | ZVISION: Set all the internal graphics operations to use RGB555 (1/2) | Filippos Karapetis | |
This is the first part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, thus this first commit will break all the game colors | |||
2014-12-23 | ZVISION: Fix some buffer overruns with the usage of sscanf() | Filippos Karapetis | |
2014-12-21 | ZVISION: Document some controls that are only used in Zork: Nemesis | Filippos Karapetis | |
2014-12-19 | ZVISION: Fix unchecked return value (CID 1257098) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix copy into fixed size buffer (CID 1257096) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix copy into fixed size buffer (CID 1257095) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1257080) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1257076) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized pointer field (CID 1109699) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1109669) | Marisa-Chan | |
2014-12-16 | ZVISION: Move trimCommentsAndWhiteSpace() into the script manager | Filippos Karapetis | |
This allows us to remove the last remnants of utility.* | |||
2014-12-16 | ZVISION: Move all the remaining utility classes into the core | Filippos Karapetis | |
2014-12-16 | ZVISION: Move the mouse cursor handling code into the graphics code | Filippos Karapetis | |
2014-12-16 | ZVISION: Make the RLF decoder a subclass of the common video decoder | Filippos Karapetis | |
This way, the redundant MetaAnimation class can now be removed | |||
2014-12-09 | ZVISION: Fix the responsiveness of level controls to mouse movement | Filippos Karapetis | |
This fixes the responsiveness of the levers in the planet screen of Zork: Nemesis | |||
2014-12-08 | ZVISION: Implement more advanced engine features | Filippos Karapetis | |
Save game thumbnails and save game creation date have now been implemented | |||
2014-12-03 | ZVISION: Remove superfluous spacing and reorder some includes | Filippos Karapetis | |
2014-12-03 | ZVISION: Explicitly define which version of atan2() to use | Filippos Karapetis | |
This is needed by MSVC | |||
2014-11-20 | ZVISION: More CamelCase and a bit of comments cleanup | Marisa-Chan | |
2014-11-20 | ZVISION: Implement forgotten setVenus for controls | Marisa-Chan | |
2014-11-12 | ZVISION: Lead code of all controls to the same style | Marisa-Chan | |
2014-10-22 | ZVISION: Some push toggles may contain few hotspot zones | Marisa-Chan | |
2014-10-10 | ZVISION: Fix code style | Marisa-Chan | |
2014-10-10 | ZVISION: Lever blitter must scale image to rect | Marisa-Chan | |
2014-09-10 | ZVISION: Titler control and DisplayMessage action implemented | Marisa-Chan | |
2014-09-10 | ZVISION: Fix setStateFlag->setStateValue in HotMov control | Marisa-Chan | |
2014-09-10 | ZVISION: PaintControl implemented | Marisa-Chan | |
2014-09-09 | ZVISION: FistControl implementation. | Marisa-Chan | |
2014-09-09 | ZVISION: Check .avi and .rlf suffix only in MetaAnimation. | Marisa-Chan | |
2014-08-27 | ZVISION: Implemented hotmovie control | Marisa-Chan | |
2014-08-07 | ZVISION: venus_id now in base control class | Marisa-Chan | |
2014-08-07 | ZVISION: Implement safe control | Marisa-Chan | |
2014-08-04 | ZVISION: Implementation of save control | Marisa-Chan | |
2014-08-04 | ZVISION: Implement full code for input control | Marisa-Chan | |