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path: root/engines/zvision/scripting/scr_file_handling.cpp
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2018-07-29ZVISION: Add workaround for ZGI bug #10605Torbjörn Andersson
It's possible to get the "Fire! Fire!" timer stuck after setting the the inquisitor doll on fire. This should work around that.
2018-07-29ZVISION: Add workaround for bug #10604Torbjörn Andersson
It was possible to render the game unplayable simply by looking at Jack's cigar box while waiting for him to return to examine the lamp. Note that this bug is only present in the DVD version. For whatever reason, it adds a dummy location for playing the cutscene. Applying the bugfix in the CD version actually breaks the game.
2018-01-14ZVISION: Clarified comment for workaround for bug #6770Torbjörn Andersson
I should have done this before it was merged, but I completely forgot that dafioram had verified that the bug *does* in fact happen in the original game as well.
2018-01-14ZVISION: Workaround for bug #6770Torbjörn Andersson
Explicitly check if the time tunnel is open (and therefore shown in close-up) before executing the scripts that draw the lever that is shown in the normal view. This apparently doesn't happen in the original engine, which suggests there may be a ScummVM bug. But it still doesn't seem like the *wrong* thing to do here.
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2015-02-17ZVISION: Fix script bug #6803 (tuning fork box state)Filippos Karapetis
2015-02-03ZVISION: Fix for script bug #6783 (no sound in the ZNem fist puzzle)Filippos Karapetis
This is a bug in the original game script of the Zork Nemesis fist puzzle, which we now patch so that the sound checks are correct for the left fist animation
2015-01-23ZVISION: Error out when a script file can't be found or be parsedFilippos Karapetis
This should be an error, as we've effectively reached a non-existing scene (such as in bug #6780), or we haven't parsed script files of a scene fully, thus unexpected behavior will likely occur
2015-01-23ZVISION: Fix script bug #6780 (invalid hotspot at base of tower in ZGI)Filippos Karapetis
2015-01-20ZVISION: Fix mis-parsing of criteria, a.k.a bug #6774Torbjörn Andersson
A condition in a criteria is made up of three tokens: An id, an operator and an id/value. However, in my copy of ZGI, puzzle:07507 has "[00202] !3 # SPELL_12_IN_BOOK", i.e. there was no space between the second and third tokens. This caused the "glorf" spell to not be properly inscribed in your spell book. To fix this, if the second token is more than one character we use the rest of it as the third token.
2015-01-20ZVISION: Properly skip commented out puzzle criteria - fixes bug #6776Filippos Karapetis
In the Zork: Nemesis version bundled in the ZGI SE DVD, the bell rope puzzle has been modified so that it's non-interactive, i.e. there isn't a hotspot to click while the video is playing, and the player is transported to the next room. In the patched script, all criteria of that puzzle were commented out, resulting in an invalid criteria list. Skip any commented out criteria, to avoid ending with an invalid list.
2015-01-10Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)"Filippos Karapetis
This reverts commit 9f642074ba8e17aa23b01bcee82b2293fe84f8f1, as it broke the credits screen in ZGI. This has been rewritten to use the common save code
2015-01-07ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)Filippos Karapetis
This is handled internally now, so r.svr isn't needed anymore
2014-12-28ZVISION: The fist control is only used in one locationFilippos Karapetis
2014-12-28ZVISION: Document some more controlsFilippos Karapetis
2014-12-26ZVISION: Remove some unused actions. CleanupFilippos Karapetis
2014-12-25ZVISION: Resolve some TODOsFilippos Karapetis
2014-12-25ZVISION: Document some of the ActionRegion effectsFilippos Karapetis
2014-12-21ZVISION: Document some controls that are only used in Zork: NemesisFilippos Karapetis
2014-12-19ZVISION: Fix uninitialized scalar field (CID 1257089)Marisa-Chan
2014-12-16ZVISION: Move trimCommentsAndWhiteSpace() into the script managerFilippos Karapetis
This allows us to remove the last remnants of utility.*
2014-12-16ZVISION: Move all the remaining utility classes into the coreFilippos Karapetis
2014-12-03ZVISION: Remove superfluous spacing and reorder some includesFilippos Karapetis
2014-11-20ZVISION: More CamelCase and a bit of comments cleanupMarisa-Chan
2014-11-12ZVISION: Implement missing action - cursorMarisa-Chan
2014-11-08ZVISION: Change comments of not implemented actionsMarisa-Chan
2014-11-08ZVISION: Implement action:restore_gameMarisa-Chan
2014-11-08ZVISION: Implement action:preferencesMarisa-Chan
2014-11-08ZVISION: Implement action:menu_bar_enableMarisa-Chan
2014-11-08ZVISION: Implement action:flush_mouse_eventsMarisa-Chan
2014-11-08ZVISION: Implement action:dissolveMarisa-Chan
2014-11-08ZVISION: Implement action:disable_venus and action:set_venusMarisa-Chan
2014-11-08ZVISION: Implement action:delay_renderMarisa-Chan
2014-11-08ZVISION: Implement action:animunloadMarisa-Chan
2014-11-07ZVISION: Implement action:rotate_toMarisa-Chan
2014-10-23ZVISION: Implement action:distort and distort sidefx nodeMarisa-Chan
2014-10-10ZVISION: Action:region and visual effects implemented.Marisa-Chan
2014-09-10ZVISION: Titler control and DisplayMessage action implementedMarisa-Chan
2014-09-10ZVISION: PaintControl implementedMarisa-Chan
2014-09-09ZVISION: FistControl implementation.Marisa-Chan
2014-08-27ZVISION: Implemented hotmovie controlMarisa-Chan
2014-08-07ZVISION: Implement safe controlMarisa-Chan
2014-08-04ZVISION: Implementation of save controlMarisa-Chan
2014-08-04ZVISION: Implement full code for input controlMarisa-Chan
2014-07-02ZVISION: Reorgonize source files into directories.Marisa-Chan
2014-06-14ZVISION: Fix compilation errors with latest scummvmMarisa-Chan
2014-06-13Merge remote-tracking branch 'upstream/master' into zvisionMarisa-Chan
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h
2014-02-18ZVISION: Make GPL headers consistent in themselves.Johannes Schickel
2013-11-01ZVISION: Update includes to use the new file structureRichieSams
2013-11-01ZVISION: Create a folder structure for ZVision source filesRichieSams
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice.