Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2015-02-17 | ZVISION: Fix script bug #6803 (tuning fork box state) | Filippos Karapetis | |
2015-02-03 | ZVISION: Fix for script bug #6783 (no sound in the ZNem fist puzzle) | Filippos Karapetis | |
This is a bug in the original game script of the Zork Nemesis fist puzzle, which we now patch so that the sound checks are correct for the left fist animation | |||
2015-01-23 | ZVISION: Error out when a script file can't be found or be parsed | Filippos Karapetis | |
This should be an error, as we've effectively reached a non-existing scene (such as in bug #6780), or we haven't parsed script files of a scene fully, thus unexpected behavior will likely occur | |||
2015-01-23 | ZVISION: Fix script bug #6780 (invalid hotspot at base of tower in ZGI) | Filippos Karapetis | |
2015-01-20 | ZVISION: Fix mis-parsing of criteria, a.k.a bug #6774 | Torbjörn Andersson | |
A condition in a criteria is made up of three tokens: An id, an operator and an id/value. However, in my copy of ZGI, puzzle:07507 has "[00202] !3 # SPELL_12_IN_BOOK", i.e. there was no space between the second and third tokens. This caused the "glorf" spell to not be properly inscribed in your spell book. To fix this, if the second token is more than one character we use the rest of it as the third token. | |||
2015-01-20 | ZVISION: Properly skip commented out puzzle criteria - fixes bug #6776 | Filippos Karapetis | |
In the Zork: Nemesis version bundled in the ZGI SE DVD, the bell rope puzzle has been modified so that it's non-interactive, i.e. there isn't a hotspot to click while the video is playing, and the player is transported to the next room. In the patched script, all criteria of that puzzle were commented out, resulting in an invalid criteria list. Skip any commented out criteria, to avoid ending with an invalid list. | |||
2015-01-10 | Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)" | Filippos Karapetis | |
This reverts commit 9f642074ba8e17aa23b01bcee82b2293fe84f8f1, as it broke the credits screen in ZGI. This has been rewritten to use the common save code | |||
2015-01-07 | ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot) | Filippos Karapetis | |
This is handled internally now, so r.svr isn't needed anymore | |||
2014-12-28 | ZVISION: The fist control is only used in one location | Filippos Karapetis | |
2014-12-28 | ZVISION: Document some more controls | Filippos Karapetis | |
2014-12-26 | ZVISION: Remove some unused actions. Cleanup | Filippos Karapetis | |
2014-12-25 | ZVISION: Resolve some TODOs | Filippos Karapetis | |
2014-12-25 | ZVISION: Document some of the ActionRegion effects | Filippos Karapetis | |
2014-12-21 | ZVISION: Document some controls that are only used in Zork: Nemesis | Filippos Karapetis | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1257089) | Marisa-Chan | |
2014-12-16 | ZVISION: Move trimCommentsAndWhiteSpace() into the script manager | Filippos Karapetis | |
This allows us to remove the last remnants of utility.* | |||
2014-12-16 | ZVISION: Move all the remaining utility classes into the core | Filippos Karapetis | |
2014-12-03 | ZVISION: Remove superfluous spacing and reorder some includes | Filippos Karapetis | |
2014-11-20 | ZVISION: More CamelCase and a bit of comments cleanup | Marisa-Chan | |
2014-11-12 | ZVISION: Implement missing action - cursor | Marisa-Chan | |
2014-11-08 | ZVISION: Change comments of not implemented actions | Marisa-Chan | |
2014-11-08 | ZVISION: Implement action:restore_game | Marisa-Chan | |
2014-11-08 | ZVISION: Implement action:preferences | Marisa-Chan | |
2014-11-08 | ZVISION: Implement action:menu_bar_enable | Marisa-Chan | |
2014-11-08 | ZVISION: Implement action:flush_mouse_events | Marisa-Chan | |
2014-11-08 | ZVISION: Implement action:dissolve | Marisa-Chan | |
2014-11-08 | ZVISION: Implement action:disable_venus and action:set_venus | Marisa-Chan | |
2014-11-08 | ZVISION: Implement action:delay_render | Marisa-Chan | |
2014-11-08 | ZVISION: Implement action:animunload | Marisa-Chan | |
2014-11-07 | ZVISION: Implement action:rotate_to | Marisa-Chan | |
2014-10-23 | ZVISION: Implement action:distort and distort sidefx node | Marisa-Chan | |
2014-10-10 | ZVISION: Action:region and visual effects implemented. | Marisa-Chan | |
2014-09-10 | ZVISION: Titler control and DisplayMessage action implemented | Marisa-Chan | |
2014-09-10 | ZVISION: PaintControl implemented | Marisa-Chan | |
2014-09-09 | ZVISION: FistControl implementation. | Marisa-Chan | |
2014-08-27 | ZVISION: Implemented hotmovie control | Marisa-Chan | |
2014-08-07 | ZVISION: Implement safe control | Marisa-Chan | |
2014-08-04 | ZVISION: Implementation of save control | Marisa-Chan | |
2014-08-04 | ZVISION: Implement full code for input control | Marisa-Chan | |
2014-07-02 | ZVISION: Reorgonize source files into directories. | Marisa-Chan | |
2014-06-14 | ZVISION: Fix compilation errors with latest scummvm | Marisa-Chan | |
2014-06-13 | Merge remote-tracking branch 'upstream/master' into zvision | Marisa-Chan | |
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h | |||
2014-02-18 | ZVISION: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-11-01 | ZVISION: Update includes to use the new file structure | RichieSams | |
2013-11-01 | ZVISION: Create a folder structure for ZVision source files | RichieSams | |
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice. |