Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-30 | ZVISION: Rename some scripting classes to better represent what the classes are | RichieSams | |
Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder confusion) with the newly named ScriptingEffect class. Lastly, add some documentation for the classes for further clarity. | |||
2014-12-30 | ZVISION: White space | Filippos Karapetis | |
2014-12-30 | ZVISION: Further cleanup to the AnimationNode class | Filippos Karapetis | |
2014-12-29 | ZVISION: Show system messages when subtitles are disabled | Filippos Karapetis | |
Thanks to Marisa-Chan for spotting this | |||
2014-12-28 | ZVISION: Use VideoDecoder facilities better in AnimationNode | Matthew Hoops | |
setEndFrame() will ensure the audio stops when it is supposed to. Also removes the hack of retrieving the frame rate through the getDuration()'s timestamp return value. Thanks to md5 for testing | |||
2014-12-27 | ZVISION: Add support for disabling animations while turning | Filippos Karapetis | |
Also, clean up and document game configuration options, and add a TODO for QSound support | |||
2014-12-26 | ZVISION: Remove duplicate blitting code for images and animations | Filippos Karapetis | |
2014-12-25 | ZVISION: Document where MIDI commands are used | Filippos Karapetis | |
2014-12-25 | ZVISION: Remove dead code | Filippos Karapetis | |
2014-12-25 | ZVISION: Fix frame rate for RLF videos and remove hack in AnimationNode | Filippos Karapetis | |
_frameTime refers to msec, not ticks | |||
2014-12-24 | ZVISION: Plug another memory leak. Some cleanup | Filippos Karapetis | |
2014-12-24 | ZVISION: Set all the internal graphics operations to use RGB555 (1/2) | Filippos Karapetis | |
This is the first part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, thus this first commit will break all the game colors | |||
2014-12-24 | ZVISION: Plug a memory leak | Filippos Karapetis | |
2014-12-24 | ZVISION: Add a hack to set the correct frame delay for RLF videos | Filippos Karapetis | |
Also, use Common::Rational to avoid using floating point math | |||
2014-12-23 | ZVISION: Spacing | Filippos Karapetis | |
2014-12-23 | ZVISION: Limit the engine delay, even when a custom frame rate is set | Filippos Karapetis | |
2014-12-23 | ZVISION: Move all of the text related code together | Filippos Karapetis | |
2014-12-23 | ZVISION: Limit the default engine delay for all animations | Filippos Karapetis | |
This fixes the lag between frames for all in-game animations with a default frame delay | |||
2014-12-23 | ZVISION: Fix regression from commit 3806aa4418 | Filippos Karapetis | |
2014-12-22 | ZVISION: Prefix some class member variables with an underscore | Filippos Karapetis | |
2014-12-19 | ZVISION: Fix explicit null dereferenced (CID 1257094) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1257077) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1257060) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1125218) | Marisa-Chan | |
2014-12-16 | ZVISION: Fix the display of state variables, such as the high score | Filippos Karapetis | |
Common::String::format() was used incorrectly. Also, state variables were handled incorrectly in the TTY text parser | |||
2014-12-16 | ZVISION: Allow 2x scaling up in videos again | Filippos Karapetis | |
This fixes the alchemists and cup sequence in Nemesis | |||
2014-12-16 | ZVISION: Move the MIDI code together with the rest of the sound code | Filippos Karapetis | |
2014-12-16 | ZVISION: Make the RLF decoder a subclass of the common video decoder | Filippos Karapetis | |
This way, the redundant MetaAnimation class can now be removed | |||
2014-12-12 | ZVISION: Only scale down animations to fit their frame, not up | Filippos Karapetis | |
This fixes the animations in two locations in Zork: Nemesis (the armor visor in location cz1e, and the planet in location aa10). | |||
2014-12-11 | ZVISION: Add a comment in the music code | Filippos Karapetis | |
2014-12-03 | ZVISION: Move the subtitle class | Filippos Karapetis | |
2014-12-03 | ZVISION: Move the TruetypeFont class | Filippos Karapetis | |
2014-12-03 | ZVISION: Remove superfluous spacing and reorder some includes | Filippos Karapetis | |
2014-12-03 | ZVISION: Silence some false positive warnings by MSVC | Filippos Karapetis | |
2014-11-20 | ZVISION: More CamelCase and a bit of comments cleanup | Marisa-Chan | |
2014-10-23 | ZVISION: Implement action:distort and distort sidefx node | Marisa-Chan | |
2014-10-22 | ZVISION: Music actions and sidefx now handle midi sounds. | Marisa-Chan | |
2014-10-10 | ZVISION: Action:region and visual effects implemented. | Marisa-Chan | |
2014-09-09 | ZVISION: Check .avi and .rlf suffix only in MetaAnimation. | Marisa-Chan | |
2014-07-02 | ZVISION: Reorgonize source files into directories. | Marisa-Chan | |