| Age | Commit message (Collapse) | Author | 
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_frameTime refers to msec, not ticks
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This is the first part of the changes to make the engine use RGB555
internally again. This is done to simplify the rendering pipeline -
the engine will use RGB555 internally, but will output to RGB565.
The overall changes have been broken into two commits, thus this
first commit will break all the game colors
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Also, use Common::Rational to avoid using floating point math
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This fixes the lag between frames for all in-game animations
with a default frame delay
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