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path: root/engines/zvision/sound/zork_raw.cpp
AgeCommit message (Collapse)Author
2015-07-07ZVISION: Reorganize detection dataDavid Russo
Migrated static detection data to detection_tables.h and removed the need for detection.h includes. Also edited game option descriptions.
2015-07-07ZVISION: Correct code styleDavid Russo
2015-01-16ZVISION: Allow empty sound streams. Fixes bugs #6762 and #6763Filippos Karapetis
A regression from commit 07ad10babe
2015-01-07ZVISION: Handle sound patches (.src files) dynamicallyFilippos Karapetis
2014-12-25ZVISION: Remove dead code, and fix bad usage of assert()Filippos Karapetis
Since some compilers, like MSVC, strip out asserts in non-debug builds, it's a bad idea to perform active commands within assert() statements. In this particular case, the engine would attempt to open a file in an assert statement
2014-12-20ZVISION: Simplify checkFilippos Karapetis
Thanks to DrMcCoy for spotting this
2014-12-19ZVISION: Fix zork raw soundParams handlingMarisa-Chan
2014-12-19ZVISION: Fix dereference after null check (CID 1257091)Marisa-Chan
2014-12-16ZVISION: Move trimCommentsAndWhiteSpace() into the script managerFilippos Karapetis
This allows us to remove the last remnants of utility.*
2014-12-16ZVISION: Move all the remaining utility classes into the coreFilippos Karapetis
2014-12-03ZVISION: Remove more dead code, and move some debugger functionsFilippos Karapetis
2014-12-03ZVISION: Remove superfluous spacing and reorder some includesFilippos Karapetis
2014-12-03ZVISION: Silence some false positive warnings by MSVCFilippos Karapetis
2014-06-14ZVISION: Fix compilation errors with latest scummvmMarisa-Chan
2014-06-13Merge remote-tracking branch 'upstream/master' into zvisionMarisa-Chan
Conflicts: engines/zvision/animation/rlf_animation.cpp engines/zvision/animation_control.h engines/zvision/core/console.cpp engines/zvision/core/events.cpp engines/zvision/cursors/cursor.cpp engines/zvision/cursors/cursor_manager.cpp engines/zvision/cursors/cursor_manager.h engines/zvision/fonts/truetype_font.cpp engines/zvision/graphics/render_manager.cpp engines/zvision/graphics/render_manager.h engines/zvision/inventory/inventory_manager.h engines/zvision/inventory_manager.h engines/zvision/meta_animation.h engines/zvision/module.mk engines/zvision/scripting/actions.cpp engines/zvision/scripting/control.h engines/zvision/scripting/controls/animation_control.cpp engines/zvision/scripting/controls/animation_control.h engines/zvision/scripting/controls/input_control.cpp engines/zvision/scripting/controls/lever_control.cpp engines/zvision/scripting/controls/timer_node.cpp engines/zvision/scripting/controls/timer_node.h engines/zvision/scripting/puzzle.h engines/zvision/scripting/scr_file_handling.cpp engines/zvision/scripting/script_manager.cpp engines/zvision/scripting/script_manager.h engines/zvision/sidefx.cpp engines/zvision/sound/zork_raw.cpp engines/zvision/sound/zork_raw.h engines/zvision/video/video.cpp engines/zvision/video/zork_avi_decoder.h engines/zvision/zvision.cpp engines/zvision/zvision.h
2014-05-04ZVISION: Small cleanup.Johannes Schickel
2014-05-04ZVISION: Fix out of bounds access.Johannes Schickel
2014-02-18ZVISION: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-16ZVISION: Janitorial - Remove trailing spacesStrangerke
2013-11-01ZVISION: Update includes to use the new file structureRichieSams
2013-11-01ZVISION: Create a folder structure for ZVision source filesRichieSams
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice.