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path: root/engines/zvision/string_manager.cpp
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2013-11-01ZVISION: Create a folder structure for ZVision source filesRichieSams
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice.
2013-10-04ZVISION: Fix nested template formattingRichieSams
2013-10-02ZVISION: Standardize includes order and formatRichieSams
Format is: common/scummsys.h (Only if a .cpp file) header file for this file (Only if a .cpp file) zengine includes other includes, grouped by module
2013-10-02ZVISION: Update warning message to correspond to the behaviorRichieSams
2013-10-02ZVISION: Remove global const variableRichieSams
Replace with ColorMasks
2013-10-02ZVISION: Convert all for-loops to use pre-increment instead of post-incrementRichieSams
2013-10-02ZVISION: Replace all occurances of (*iter). with iter->RichieSams
2013-09-29ZVISION: Rename ZVisionGameIds to use standard formatRichieSams
2013-09-25ZVISION: Remove memory corrupting assignmentRichieSams
This was a code error left over from previous changes. We just create a new TextFramgment each time and hand it to List::push_back()
2013-09-22ZVISION: Assert that we don't exceed our hardcoded number of linesRichieSams
2013-09-17ZVISION: Append chars to a Common::String object instead of using a static ↵RichieSams
buffer
2013-09-16ZVISION: Fix parseTag font name logicRichieSams
2013-09-16ZVISION: Convert StringManager::parseStr to use readWideLine()RichieSams
2013-09-16ZVISION: Use wide-to-ASCII conversion to read a line instead of ↵RichieSams
stream.readLine() SeekableReadStream::readLine() wasn't finding the CRLF's properly
2013-09-15ZVISION: Create the StringManager classRichieSams
This parses the XXXXX.STR files into styled fonts and phrases. The styles and the phrases are used in the game for messages to the user and for general purpose fonts.