Age | Commit message (Expand) | Author |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko |
2015-12-21 | ZVISION: Use the cell size mode when loading TrueType fonts | Bastien Bouclet |
2015-12-21 | GRAPHICS: Introduce a size mode for TrueType fonts | Bastien Bouclet |
2015-07-07 | ZVISION: Reorganize detection data | David Russo |
2015-07-07 | ZVISION: Correct code style | David Russo |
2015-04-11 | ZVISION: Silence gcc warnings | Matthew Hoops |
2015-02-14 | ZVISION: Check for point and style changes when early breaking from a font ch... | RichieSams |
2015-02-11 | ZVISION: Refactor text rendering code in order to fix word wrapping | RichieSams |
2015-02-08 | ZVISION: Draw transparent text in original save dialog | Torbjörn Andersson |
2015-01-20 | ZVISION: Convert subtitles to UTF-32 before rendering them (bug #6772) | Torbjörn Andersson |
2015-01-13 | ZVISION: Add support for Liberation Fonts | Filippos Karapetis |
2015-01-12 | ZVISION: Check eos() after reading from stream, not before | Torbjörn Andersson |
2015-01-12 | ZVISION: Check for all the required fonts before starting a game | Filippos Karapetis |
2015-01-11 | ZVISION: Avoid using floating point math when upscaling subtitle timing | Filippos Karapetis |
2015-01-10 | ZVISION: Change screen resolution for the hires DVD videos to 800x600 | Filippos Karapetis |
2015-01-07 | ZVISION: Cleanup | Filippos Karapetis |
2015-01-01 | ZVISION: Really fix truetype_font.cpp newlines | Matthew Hoops |
2015-01-02 | ZVISION: Fix newline in truetype_font.cpp | Filippos Karapetis |
2014-12-30 | ZVISION: Search fonts in game directory (e.g. in game/FONTS/) | Marisa-Chan |
2014-12-26 | ZVISION: Remove duplicate blitting code for images and animations | Filippos Karapetis |
2014-12-24 | ZVISION: Set all the internal graphics operations to use RGB555 (1/2) | Filippos Karapetis |
2014-12-23 | ZVISION: Disable more unused code | Filippos Karapetis |
2014-12-23 | ZVISION: Disable unused code | Filippos Karapetis |
2014-12-23 | ZVISION: Add a comment about the special 0xCCCC character | Filippos Karapetis |
2014-12-23 | ZVISION: Move all of the text related code together | Filippos Karapetis |
2014-12-23 | ZVISION: Ignore the special 0xCCCC character in subtitles | Filippos Karapetis |
2014-12-22 | ZVISION: Error out when the game string file isn't found | Filippos Karapetis |
2014-12-22 | ZVISION: Prefix some class member variables with an underscore | Filippos Karapetis |
2014-12-19 | ZVISION: Delete unused code | Marisa-Chan |
2014-12-16 | ZVISION: Fix the display of state variables, such as the high score | Filippos Karapetis |
2014-12-16 | ZVISION: Move all the file-related classes together | Filippos Karapetis |
2014-12-03 | ZVISION: Move the TruetypeFont class | Filippos Karapetis |
2014-12-03 | ZVISION: Remove superfluous spacing and reorder some includes | Filippos Karapetis |
2014-12-03 | ZVISION: Use the ScummVM defined type int32, instead of int32_t | Filippos Karapetis |
2014-11-20 | ZVISION: More CamelCase and a bit of comments cleanup | Marisa-Chan |
2014-08-04 | ZVISION: Define ID's for system strings | Marisa-Chan |
2014-07-12 | ZVISION: Fix drawTxt y-position. | Marisa-Chan |
2014-07-12 | ZVISION: String manager only load text lines without parsing text styles. | Marisa-Chan |
2014-07-02 | ZVISION: Reorgonize source files into directories. | Marisa-Chan |