Age | Commit message (Collapse) | Author |
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A regression from 7f61a09478. The current frame is the currently
displayed frame, not the frame that should be displayed next. Thanks to
clone2727 and Marisa-Chan for the explanation and fixes
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This is the first part of the changes to make the engine use RGB555
internally again. This is done to simplify the rendering pipeline -
the engine will use RGB555 internally, but will output to RGB565.
The overall changes have been broken into two commits, thus this
first commit will break all the game colors
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This fixes the transparency for some in-game animations. Since colors
can be truncated with color masks, and since accurate colors are
required for transparency, color masks can't be used. This fixes the
transparency of the in-game item examination interface in ZGI
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This way, the redundant MetaAnimation class can now be removed
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