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path: root/engines/zvision/zork_raw.h
AgeCommit message (Collapse)Author
2013-11-01ZVISION: Create a folder structure for ZVision source filesRichieSams
I personally used filters within my IDE, but since others are now joining the project, it was brought to my attention that some better organization would be nice.
2013-10-02ZVISION: Standardize includes order and formatRichieSams
Format is: common/scummsys.h (Only if a .cpp file) header file for this file (Only if a .cpp file) zengine includes other includes, grouped by module
2013-10-02ZVISION: Fix space formattingRichieSams
2013-10-02ZVISION: Move two lookup tables inside the RawZorkStream classRichieSams
Instead of being global variables.
2013-08-04ZVISION: Make the return from makeRawZorkStream more specificrichiesams
2013-08-04ZVISION: Optimize integer type usagesrichiesams
The general thought is int is faster than int16 or byte. So if you can afford the space, use it over int16 or byte. Also, only use int32 when you specifically need the 32 bits.
2013-08-04ZVISION: Convert _stereo to a byte since it is used for a bitwise andrichiesams
2013-08-04ZVISION: Removed 'packed' audio handling from RawZorkStream.richiesams
Moved it to the factory method for creating Audio Streams
2013-08-04ZVISION: Create logic to decode sound rate and isStereo from fileNamerichiesams
2013-08-04ZVISION: Add stereo/mono handling for Zork soundrichiesams
2013-08-04ZVISION: Modify RawZorkStream to use a modified ADPCM codecrichiesams
2013-08-04ZVISION: Normalize remaining CRLF to LF for the remoterichiesams
2013-08-04ZVISION: Fix code formatting to follow the conventionrichiesams
2013-08-04ZVISION: Create zvision bare structurerichiesams
Add zvision base engine to engines/zvision as well as modify the necessary engine files (configure.engines, etc.) in order for it to be recognized.