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path: root/engines/zvision/zvision.cpp
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2013-08-04ZVISION: Add a game type enum to detectionrichiesams
This is needed for sound file differentiation
2013-08-04ZVISION: Create console command for loading soundsrichiesams
2013-08-04ZVISION: Add 2x scaling to videosrichiesams
2013-08-04ZVISION: Create ScriptManager state handling logicrichiesams
2013-08-04ZVISION: Create/refactor methods for playing video.richiesams
The pixel format for videos is not the same as for the rest of the game. (Game: RGB 555, Video: RGB 565)
2013-08-04ZVISION: Move engine width, height, and pixelFormat to const member variablesrichiesams
2013-08-04ZVISION: Cleanup dump method from run()richiesams
2013-08-04ZVISION: Create debug console and apply console logic to main looprichiesams
2013-08-04ZVISION: Create utility method to dump result action signatures from various ↵richiesams
.scr files
2013-08-04ZVISION: Normalize remaining CRLF to LF for the remoterichiesams
2013-08-04ZVISION: Create ResultAction 's for Add and Random.richiesams
Create class templates for PlayAnimation, PreloadAnimation, and Attenuate
2013-08-04ZVISION: Fix includes to use new underscore namesrichiesams
2013-08-04ZVISION: Create ScriptManager accessor for ZVisionrichiesams
Having the ScriptManager as a member variable forced it to be const, which prevented any non cont methods to be used. Thus, ScriptManager is created on the heap and disposed after use.
2013-08-04ZVISION: Create an instance of ScriptManager inside ZVisionrichiesams
2013-08-04ZVISION: Move initialization code from run() and into its own methodrichiesams
2013-08-04ZVISION: Create skeleton engine and move code away from Engine::Runrichiesams
The goal is to have Engine::Run as clean as possible. Aka mostly method calls.
2013-08-04ZVISION: Add support for ZFS archive filesrichiesams
ZfsArchive implements Common::Archive.
2013-08-04ZVISION: Alter video handling to follow the new video audio track wrapper.richiesams
Commit 7a49802c01b0c39be4e86335689db8f3359fde68 created an audio track hook that allows video decoding to use a differnt audio track encoding method Also, re-normalize line endings
2013-08-04ZVISION: Allow detection to go off inner directoryrichiesams
Game detection needs to be off an actual resource, but all the resources are in subdirectories. This updates the code to search for the specific subdirectory.
2013-08-04ZVISION: Create zvision bare structurerichiesams
Add zvision base engine to engines/zvision as well as modify the necessary engine files (configure.engines, etc.) in order for it to be recognized.