Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-16 | ZVISION: Move _cursorManager construction after the folder directories have ↵ | richiesams | |
been registered with SearchMan | |||
2013-08-15 | ZVISION: Apply panorama/tilt warping after all images have been rendered to ↵ | richiesams | |
a backbuffer This makes wrapped warping much easier as well as allowing changeLocation offsets to work properly | |||
2013-08-14 | ZVISION: Add _renderManager::update() to ZEngene::run() | richiesams | |
2013-08-14 | ZVISION: Implement ZVISION::getCursorManager() | richiesams | |
2013-08-14 | ZVISION: Create the concept of a working window | richiesams | |
The working window is a Rect centered inside the actual window edges. All in-game coordinates are in the working window coordinate system. Also, all images in-game are clipped to the edges of the working window. | |||
2013-08-11 | ZVISION: Dispose of .zfs file streams after processing them | richiesams | |
2013-08-11 | ZVISION: Move SearchMan directory registration outside ZVision constructor | richiesams | |
The launcher can do some extra changes within SearchMan after engine constructor. This makes sure everything is set before registering more directories | |||
2013-08-10 | ZVISION: Move the ScriptManager update functions to a single update() function. | richiesams | |
Then make the individual update functions private | |||
2013-08-09 | ZVISION: Add class to manage cursors | richiesams | |
2013-08-09 | ZVISION: Add a ZGI folder directory to the SearchMan | richiesams | |
2013-08-09 | ZVISION: Create method for cycling through all the cursors so as to identify ↵ | richiesams | |
them more easily | |||
2013-08-09 | ZVISION: Call _system->updateScreen() every frame | richiesams | |
Otherwise the cursor will not be updated | |||
2013-08-05 | ZVISION: Fix frame delay calculation being reversed. Also convert to int to ↵ | richiesams | |
ensure proper 0 clamping | |||
2013-08-05 | ZVISION: Remove extraneous include | richiesams | |
2013-08-05 | ZVISION: Add support for engine pausing from higher up (GMM, phone call, etc.) | richiesams | |
2013-08-05 | ZVISION: Make _clock a member variable instead of a pointer to the heap | richiesams | |
2013-08-04 | ZVISION: Make video code blocking. | richiesams | |
The script system requires that all ResultAction::execute() block until they finish. The video system *was* 'asyncronous' in that you would just start a video and then run() would finish processing it. This code forces the video to complely finish before playVideo returns. The Clock object is used to keep track of deltaTime while the video is playing. | |||
2013-08-04 | ZVISION: Optimize integer type usages | richiesams | |
The general thought is int is faster than int16 or byte. So if you can afford the space, use it over int16 or byte. Also, only use int32 when you specifically need the 32 bits. | |||
2013-08-04 | ZVISION: Add detection entry and directories for ZGI | Filippos Karapetis | |
2013-08-04 | ZVISION: Force all files to be registered with SearchMan as 'flat' | richiesams | |
There are 10 file name conflicts as a result, but the conflicts are byte identical. | |||
2013-08-04 | ZVISION: Move rendering logic from ZVision class to RenderManager class | richiesams | |
2013-08-04 | ZVISION: Create member function for creating a panorama look up table | richiesams | |
2013-08-04 | ZVISION: Convert old code to use RenderManager | richiesams | |
2013-08-04 | ZVISION: Add a game type enum to detection | richiesams | |
This is needed for sound file differentiation | |||
2013-08-04 | ZVISION: Create console command for loading sounds | richiesams | |
2013-08-04 | ZVISION: Add 2x scaling to videos | richiesams | |
2013-08-04 | ZVISION: Create ScriptManager state handling logic | richiesams | |
2013-08-04 | ZVISION: Create/refactor methods for playing video. | richiesams | |
The pixel format for videos is not the same as for the rest of the game. (Game: RGB 555, Video: RGB 565) | |||
2013-08-04 | ZVISION: Move engine width, height, and pixelFormat to const member variables | richiesams | |
2013-08-04 | ZVISION: Cleanup dump method from run() | richiesams | |
2013-08-04 | ZVISION: Create debug console and apply console logic to main loop | richiesams | |
2013-08-04 | ZVISION: Create utility method to dump result action signatures from various ↵ | richiesams | |
.scr files | |||
2013-08-04 | ZVISION: Normalize remaining CRLF to LF for the remote | richiesams | |
2013-08-04 | ZVISION: Create ResultAction 's for Add and Random. | richiesams | |
Create class templates for PlayAnimation, PreloadAnimation, and Attenuate | |||
2013-08-04 | ZVISION: Fix includes to use new underscore names | richiesams | |
2013-08-04 | ZVISION: Create ScriptManager accessor for ZVision | richiesams | |
Having the ScriptManager as a member variable forced it to be const, which prevented any non cont methods to be used. Thus, ScriptManager is created on the heap and disposed after use. | |||
2013-08-04 | ZVISION: Create an instance of ScriptManager inside ZVision | richiesams | |
2013-08-04 | ZVISION: Move initialization code from run() and into its own method | richiesams | |
2013-08-04 | ZVISION: Create skeleton engine and move code away from Engine::Run | richiesams | |
The goal is to have Engine::Run as clean as possible. Aka mostly method calls. | |||
2013-08-04 | ZVISION: Add support for ZFS archive files | richiesams | |
ZfsArchive implements Common::Archive. | |||
2013-08-04 | ZVISION: Alter video handling to follow the new video audio track wrapper. | richiesams | |
Commit 7a49802c01b0c39be4e86335689db8f3359fde68 created an audio track hook that allows video decoding to use a differnt audio track encoding method Also, re-normalize line endings | |||
2013-08-04 | ZVISION: Allow detection to go off inner directory | richiesams | |
Game detection needs to be off an actual resource, but all the resources are in subdirectories. This updates the code to search for the specific subdirectory. | |||
2013-08-04 | ZVISION: Create zvision bare structure | richiesams | |
Add zvision base engine to engines/zvision as well as modify the necessary engine files (configure.engines, etc.) in order for it to be recognized. |