Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-29 | ZVISION: Add workaround for bug #10604 | Torbjörn Andersson | |
It was possible to render the game unplayable simply by looking at Jack's cigar box while waiting for him to return to examine the lamp. Note that this bug is only present in the DVD version. For whatever reason, it adds a dummy location for playing the cutscene. Applying the bugfix in the CD version actually breaks the game. | |||
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2015-07-08 | ZVISION: Fix build | Willem Jan Palenstijn | |
2015-07-07 | ZVISION: Reorganize detection data | David Russo | |
Migrated static detection data to detection_tables.h and removed the need for detection.h includes. Also edited game option descriptions. | |||
2015-07-07 | ZVISION: Correct code style | David Russo | |
2015-01-10 | ZVISION: Change screen resolution for the hires DVD videos to 800x600 | Filippos Karapetis | |
Also, this hooks up the MPEG-PS decoder, but only if libmpeg2 is compiled in. The DVD videos are still disabled until AC3 audio support is implemented. The hires DVD videos are encoded a 720x480 resolution, with double the frame rate of the lowres ones (29.97FPS up from 15FPS) | |||
2015-01-07 | ZVISION: Move the screen initialization code into a separate function | Filippos Karapetis | |
2014-12-27 | ZVISION: Add some advanced engine features, and document the engine | Filippos Karapetis | |
2014-12-26 | ZVISION: Add an FPS timer (accessible with F10, or the "FRAME" cheat) | Filippos Karapetis | |
2014-12-26 | ZVISION: Implement auto-saving | Filippos Karapetis | |
2014-12-26 | ZVISION: Move more graphics code out of the main engine code | Filippos Karapetis | |
2014-12-26 | ZVISION: Move some event/rendering code out of the main engine code | Filippos Karapetis | |
2014-12-26 | ZVISION: Rename _halveDelay to _doubleFPS, to match its config setting | Filippos Karapetis | |
2014-12-24 | ZVISION: Set all the internal graphics operations to use RGB555 (2/2) | Filippos Karapetis | |
This is the second part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, with this commit finishing all the changes. This is needed, as the game uses RGB555 graphics internally, but its AVI animations (full screen and in-game) use RGB565 | |||
2014-12-24 | ZVISION: Introduce pixel formats for resources (555) and screen (565) | Filippos Karapetis | |
2014-12-19 | ZVISION: Large scale variable, function, and class renaming to improve code ↵ | Adrian Astley | |
clarity | |||
2014-12-16 | ZVISION: Move all the remaining utility classes into the core | Filippos Karapetis | |
2014-12-16 | ZVISION: Move all the file-related classes together | Filippos Karapetis | |
2014-12-16 | ZVISION: Make the RLF decoder a subclass of the common video decoder | Filippos Karapetis | |
This way, the redundant MetaAnimation class can now be removed | |||
2014-12-16 | ZVISION: Simplify the working window code | Filippos Karapetis | |
2014-12-16 | ZVISION: Rename RlfAnimation -> RLFDecoder | Filippos Karapetis | |
2014-12-08 | ZVISION: Implement several advanced engine features and ScummVM dialogs | Filippos Karapetis | |
The functionality to return to launcher, list saves, delete saves, load games from the launcher and load and save games during runtime has been implemented. Also, ScummVM save/load dialogs have been implemented. Saved games now have three numbers in their file extension, bumping the possible save game slots up to 999 | |||
2014-12-03 | ZVISION: Move the key mapper function | Filippos Karapetis | |
2014-12-03 | ZVISION: Remove superfluous spacing and reorder some includes | Filippos Karapetis | |
2014-11-20 | ZVISION: More CamelCase and a bit of comments cleanup | Marisa-Chan | |
2014-11-12 | ZVISION: Passive borders check for tilt and panorama for changelocation | Marisa-Chan | |
2014-11-12 | ZVISION: Implement code for pan from keyboard and mouse | Marisa-Chan | |
2014-11-12 | ZVISION: Implement keyboard hotkeys | Marisa-Chan | |
2014-11-12 | ZVISION: Implement Easter eggs and debug cheats | Marisa-Chan | |
2014-11-12 | ZVISION: Implement method for visual output of some info | Marisa-Chan | |
2014-11-12 | ZVISION: Implement methods for get state of menu items | Marisa-Chan | |
2014-11-12 | ZVISION: Implement quit function with reminder | Marisa-Chan | |
2014-11-08 | ZVISION: Implement action:menu_bar_enable | Marisa-Chan | |
2014-11-07 | ZVISION: Implement action:rotate_to | Marisa-Chan | |
2014-11-07 | ZVISION: Add missing methods definition | Marisa-Chan | |
2014-10-23 | ZVISION: Add support for doubleFPS feature | Marisa-Chan | |
2014-10-22 | ZVISION: Implement simple midi support | Marisa-Chan | |
2014-07-12 | ZVISION: Implement functions for system messaging. | Marisa-Chan | |
2014-07-05 | ZVISION: Process events for controls similar to original engine, fix some ↵ | Marisa-Chan | |
errors. | |||
2014-07-02 | ZVISION: Reorgonize source files into directories. | Marisa-Chan | |
2014-06-14 | ZVISION: Fix compilation errors with latest scummvm | Marisa-Chan | |
2014-03-02 | ZVISION: Refactor video-play and correct streamvideo for use subtitles and ↵ | Marisa-Chan | |
correct scale. | |||
2014-02-24 | ZVISION: Implement textRender with tags parser. | Marisa-Chan | |
2014-02-24 | ZVISION: Fix wrong style. | Marisa-Chan | |
2014-02-04 | ZVISION: New search manager for handle right handle for ZIX-files. | Marisa-Chan | |
2014-01-17 | ZVISION: Move MusicNode to use Audio::SoundHandle. | Marisa-Chan | |
2014-01-12 | ZVISION: Implement menus. | Marisa-Chan | |
2014-01-07 | ZVISION: Refactoring of renderManager. | Marisa-Chan | |
2013-12-24 | ZVISION: Make update screen delayed for updates. | Marisa-Chan | |
2013-11-01 | ZVISION: Implement engine-wide method for selecting new audio ID. | Marisa-Chan | |