Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-17 | ZVISION: Fix bug #6769 (the "Alchemical debacle" video in ZGI) | Filippos Karapetis | |
2015-01-17 | ZVISION: made error messages more detailed | Fedor | |
2015-01-16 | ZVISION: Properly handle sounds reusing the same sound slot (bug #6761) | Filippos Karapetis | |
This is based on Marisa-Chan's observations in commit 28e27ea1d9. Tested with both ZNEM and ZGI | |||
2015-01-16 | ZVISION: Fix detection of Windows fonts | Filippos Karapetis | |
2015-01-16 | ZVISION: Add detection for the Spanish version of ZGI (bug #6764) | Filippos Karapetis | |
2015-01-16 | ZVISION: Allow empty sound streams. Fixes bugs #6762 and #6763 | Filippos Karapetis | |
A regression from commit 07ad10babe | |||
2015-01-15 | ZVISION: Set the state value for the lever position during user dragging | RichieSams | |
Not just during the "returning" animation. Addresses part of bug #6761 | |||
2015-01-15 | ZVISION: Keep the hand cursor during lever movement | RichieSams | |
We have to explicitly set the cursor each call otherwise the cursor will be reset to the idle cursor. Addresses part of bug #6761 | |||
2015-01-15 | ZVISION: Allow multiple sound effects to play at the same time | RichieSams | |
This is the original behavior. This was noted in bug #6761. Specifically, the knocker on the door plays a sound whenever it is a the top of the bottom of the swing. By only allowing one sound effect to play at the same time, the knocker would only play once, even though it bounces at the bottom. | |||
2015-01-13 | ZVISION: Add support for German ZGI - CD version | RichieSams | |
Fixes #6760 | |||
2015-01-13 | ZVISION: Add detection for the French version of ZGI | Bastien Bouclet | |
2015-01-13 | ZVISION: Add support for Liberation Fonts | Filippos Karapetis | |
These look better than the GNU FreeType fonts, and are thus preferred over them. Many thanks to eriktorbjorn for his work on the different fonts available Also, this commit cleans up the font style array, moving it back into the CPP file | |||
2015-01-12 | ZVISION: Check eos() after reading from stream, not before | Torbjörn Andersson | |
This fixes stray character in ZGI game over screen, when it reads an empty line of text. | |||
2015-01-12 | ZVISION: Check for all the required fonts before starting a game | Filippos Karapetis | |
2015-01-11 | ZVISION: Build the engine by default | Filippos Karapetis | |
2015-01-10 | ZVISION: Add detection for Nemesis CD - German version | RichieSams | |
CSCR.ZFS is the same between the German and the French versions. Therefore we added a detection entry using the language file NEMESIS.STR | |||
2015-01-11 | ZVISION: Avoid using floating point math when upscaling subtitle timing | Filippos Karapetis | |
Spotted by clone2727 | |||
2015-01-10 | Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)" | Filippos Karapetis | |
This reverts commit 9f642074ba8e17aa23b01bcee82b2293fe84f8f1, as it broke the credits screen in ZGI. This has been rewritten to use the common save code | |||
2015-01-10 | ZVISION: Change screen resolution for the hires DVD videos to 800x600 | Filippos Karapetis | |
Also, this hooks up the MPEG-PS decoder, but only if libmpeg2 is compiled in. The DVD videos are still disabled until AC3 audio support is implemented. The hires DVD videos are encoded a 720x480 resolution, with double the frame rate of the lowres ones (29.97FPS up from 15FPS) | |||
2015-01-10 | ZVISION: Change wording | Filippos Karapetis | |
2015-01-10 | ZVISION: Remove unused variable | Filippos Karapetis | |
2015-01-10 | ZVISION: Make sure only existing files are dumped | Filippos Karapetis | |
2015-01-09 | ZVISION: Clean up save logic, and fix a thumbnail-related FIXME | Filippos Karapetis | |
This fixes the save game thumbnails when using the original save/load screens | |||
2015-01-09 | ZVISION: Remove dead code | Filippos Karapetis | |
2015-01-09 | ZVISION: Provide a better description for the double FPS game option | Filippos Karapetis | |
2015-01-08 | ZVISION: Also handle paths in NEMESIS.ZIX for the DVD ver. of Nemesis | Filippos Karapetis | |
2015-01-07 | ZVISION: Add support for an unmodified ZIX file for Zork: Nemesis | Filippos Karapetis | |
This helps in copying the game files straight off the CD | |||
2015-01-07 | ZVISION: Check the validity of ZIX files | Filippos Karapetis | |
2015-01-07 | ZVISION: Handle sound patches (.src files) dynamically | Filippos Karapetis | |
2015-01-07 | Cursors "arrowa.zcr" and "arrowb.zcr" are missing from Zork: Nemesis | Filippos Karapetis | |
2015-01-07 | ZVISION: Add detection for the French version of Zork: Nemesis | Filippos Karapetis | |
2015-01-07 | ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVD | Filippos Karapetis | |
VOB file handling is based on clone2727's work. The lowres videos are played for now, until AC3 sound handling is implemented | |||
2015-01-07 | ZVISION: Fix typo in include | Filippos Karapetis | |
2015-01-07 | ZVISION: Use a common function for loading game animations | Filippos Karapetis | |
2015-01-07 | ZVISION: Move the screen initialization code into a separate function | Filippos Karapetis | |
2015-01-07 | ZVISION: Cleanup | Filippos Karapetis | |
2015-01-07 | ZVISION: Cleanup the ZIX file code | Filippos Karapetis | |
Also, add handling for 3 CDs, for Zork: Nemesis | |||
2015-01-07 | ZVISION: Fix incorrect reference to cursor file | Filippos Karapetis | |
2015-01-07 | ZVISION: Error out when a cursor file can't be found | Filippos Karapetis | |
2015-01-07 | ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot) | Filippos Karapetis | |
This is handled internally now, so r.svr isn't needed anymore | |||
2015-01-07 | ZVISION: Also handle paths in INQUIS.ZIX for the DVD version of ZGI | Filippos Karapetis | |
2015-01-07 | ZVISION: Add a new command, "dumpimage", to dump any game image to BMP | Filippos Karapetis | |
2015-01-01 | ZVISION: Really fix truetype_font.cpp newlines | Matthew Hoops | |
They are now all LF. | |||
2015-01-02 | ZVISION: Add support for unmodified INQUIS.ZIX files | Filippos Karapetis | |
This will greatly help users copy the unmodified file from the game CDs of ZGI and get the game working straight away | |||
2015-01-02 | ZVISION: Fix newline in truetype_font.cpp | Filippos Karapetis | |
2014-12-30 | ZVISION: Fix regression in the handling of multiple animations | Filippos Karapetis | |
A regression from 0c4e0673c3. Thanks to Marisa-Chan for noticing | |||
2014-12-30 | ZVISION: Fix an off-by-one error in the RLF decoder | Filippos Karapetis | |
A regression from 7f61a09478. The current frame is the currently displayed frame, not the frame that should be displayed next. Thanks to clone2727 and Marisa-Chan for the explanation and fixes | |||
2014-12-30 | ZVISION: Restore LF line ending that was accidentally changed in ↵ | RichieSams | |
1f5736a9020796e6986a15ea4d3b627b81233241 | |||
2014-12-30 | ZVISION: Update function documentation to represent the changes to the ↵ | RichieSams | |
internal pixel format Aka: We keep everything as 555, and only convert to 565 before we send everything to the backend | |||
2014-12-30 | ZVISION: Rename some scripting classes to better represent what the classes are | RichieSams | |
Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder confusion) with the newly named ScriptingEffect class. Lastly, add some documentation for the classes for further clarity. |