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AgeCommit message (Expand)Author
2007-03-30Renamed AGIs savegame.cpp to saveload.cpp, to match the other enginesMax Horn
2007-03-30made menu properly set languageNicola Mettifogo
2007-03-30BASS is not Counter Strike, so redrawing the screen at 70 fps feels a little ...Robert Göffringmann
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-29Fixing curly bracket styleSven Hesse
2007-03-29Replaced some more intenting space that slipped in with tabsSven Hesse
2007-03-29Formatting (Take that, LordHoto! ;P)Sven Hesse
2007-03-29formatting.Johannes Schickel
2007-03-29Update the screen in escDelay(). Seems to fix some glitches when changingTorbjörn Andersson
2007-03-29Mind the time needed to update the screen when waiting for a sound slice to f...Sven Hesse
2007-03-29Don't play coktel2.imd, but coktel.imdSven Hesse
2007-03-29oopsNicola Mettifogo
2007-03-29- changed Cnv to use a single large buffer for frames instead of small chunks...Nicola Mettifogo
2007-03-29- implemented destructor for Cnv, thus removing calls to Gfx::freeCnv()Nicola Mettifogo
2007-03-29- Properly implemented the ImdPlayerSven Hesse
2007-03-29cleanup.Johannes Schickel
2007-03-28Overhaul of palette management to bring it back to its original form. Gfx pal...Nicola Mettifogo
2007-03-27Fixed palette bug to allow proper display of splash screens, but dos palette ...Nicola Mettifogo
2007-03-27engine can now handle amiga and dos splash screensNicola Mettifogo
2007-03-27added code to load amiga background slidesNicola Mettifogo
2007-03-27fixed const correctnessMax Horn
2007-03-26Commit of patch #1688065 ("KYRA: fm towns music").Johannes Schickel
2007-03-25Removed code that at least for now is presumed dead.Torbjörn Andersson
2007-03-25Some tempo fixes from Florian.Johannes Schickel
2007-03-24Changed detection of the dreaded 'fr' archive in Nippon Safes Amiga Demo. Thi...Nicola Mettifogo
2007-03-24Cleaning up various issues with the Indy3 IQ patchMax Horn
2007-03-24Added new class Table, and updated Disk accordingly. Tables can be populated ...Nicola Mettifogo
2007-03-24made more functions members of ParallactionNicola Mettifogo
2007-03-24started infrastructure for amiga demo:Nicola Mettifogo
2007-03-24- fixed regression bug: one free/delete mismatchNicola Mettifogo
2007-03-24Update help.Travis Howell
2007-03-24Remove old debug message in getStringWidth opcode, which is no longer required.Travis Howell
2007-03-24Add patch #1687026 - Indy3: Series IQ-Points.Travis Howell
2007-03-24Add patch #1687013 - Zak FM-Towns: F1-F4 person switching.Travis Howell
2007-03-24Commit of patch #1686414 ("Kyra: FM-Towns music").Johannes Schickel
2007-03-23Patch #1687010: FM-Towns: Handle Alt-F5Max Horn
2007-03-23Add part of patch #1687053 - Scumm: Fix charset glitches in original Save-dia...Travis Howell
2007-03-23Trimming of excess spaces in drawString, only applies to SCUMM 4+ games. Cofi...Travis Howell
2007-03-23Implemented some palette code differences for Amiga version.Johannes Schickel
2007-03-23Fix bug #1684010 - SPYFOX1: Background buffer not been cleared.Travis Howell
2007-03-23Change getFileSize opcode, to check for files via SaveFileManager too. Fixes ...Travis Howell
2007-03-22- Save AGIPAL resource number properlyEugene Sandulenko
2007-03-22- adding support for saving AGIPAL gamesMatthew Hoops
2007-03-22unrolled loop in buildWalkPath and renamed some variablesNicola Mettifogo
2007-03-22Fixed long-standing font bug. We were using the control panel font for LINCTorbjörn Andersson
2007-03-22Fix warningsMax Horn
2007-03-22Add Spanish version of Waxworks (DOS).Travis Howell
2007-03-21- moved buildWalkPath inner loop into a new functionNicola Mettifogo
2007-03-21adding debug message if running AGIPAL gameMatthew Hoops
2007-03-21adding AGIPAL support (for changing palettes in some fan games) Patch:1684685Matthew Hoops