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AgeCommit message (Collapse)Author
2007-03-30Renamed AGIs savegame.cpp to saveload.cpp, to match the other enginesMax Horn
svn-id: r26330
2007-03-30made menu properly set languageNicola Mettifogo
svn-id: r26329
2007-03-30BASS is not Counter Strike, so redrawing the screen at 70 fps feels a little ↵Robert Göffringmann
pointless. It's also more than the average pal tv set can do ;) svn-id: r26328
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should ↵Sven Hesse
work better now - Replaced strcpy with strncpy where appropriate - Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230 svn-id: r26327
2007-03-29Fixing curly bracket styleSven Hesse
svn-id: r26326
2007-03-29Replaced some more intenting space that slipped in with tabsSven Hesse
svn-id: r26325
2007-03-29Formatting (Take that, LordHoto! ;P)Sven Hesse
svn-id: r26324
2007-03-29formatting.Johannes Schickel
svn-id: r26323
2007-03-29Update the screen in escDelay(). Seems to fix some glitches when changingTorbjörn Andersson
scaler at certain points in the intro. svn-id: r26322
2007-03-29Mind the time needed to update the screen when waiting for a sound slice to ↵Sven Hesse
finish svn-id: r26321
2007-03-29Don't play coktel2.imd, but coktel.imdSven Hesse
svn-id: r26320
2007-03-29oopsNicola Mettifogo
svn-id: r26319
2007-03-29- changed Cnv to use a single large buffer for frames instead of small ↵Nicola Mettifogo
chunks of memory, to simplify loading by Disk. - added a new constructor with parameters to Cnv svn-id: r26318
2007-03-29- implemented destructor for Cnv, thus removing calls to Gfx::freeCnv()Nicola Mettifogo
- enforced use of getFramePtr instead of Cnv::_array member svn-id: r26317
2007-03-29- Properly implemented the ImdPlayerSven Hesse
- Some more clean-up svn-id: r26316
2007-03-29cleanup.Johannes Schickel
svn-id: r26315
2007-03-28Overhaul of palette management to bring it back to its original form. Gfx ↵Nicola Mettifogo
palette code has been updated, and _c_endComment (callable from scripts) has been implemented. As a by-product, palette cycling now finally works! svn-id: r26314
2007-03-27Fixed palette bug to allow proper display of splash screens, but dos palette ↵Nicola Mettifogo
is still broken in game. Palette code needs a general revision due to differences between dos and amiga. svn-id: r26313
2007-03-27engine can now handle amiga and dos splash screensNicola Mettifogo
svn-id: r26312
2007-03-27added code to load amiga background slidesNicola Mettifogo
svn-id: r26311
2007-03-27fixed const correctnessMax Horn
svn-id: r26307
2007-03-26Commit of patch #1688065 ("KYRA: fm towns music").Johannes Schickel
svn-id: r26305
2007-03-25Removed code that at least for now is presumed dead.Torbjörn Andersson
svn-id: r26304
2007-03-25Some tempo fixes from Florian.Johannes Schickel
svn-id: r26300
2007-03-24Changed detection of the dreaded 'fr' archive in Nippon Safes Amiga Demo. ↵Nicola Mettifogo
This is not a better hack than before, except that now it works. svn-id: r26299
2007-03-24Cleaning up various issues with the Indy3 IQ patchMax Horn
svn-id: r26296
2007-03-24Added new class Table, and updated Disk accordingly. Tables can be populated ↵Nicola Mettifogo
after their creation or wrapped around existing arrays. Thus, the old functions (initTable, freeTable and searchTable) have been removed. svn-id: r26295
2007-03-24made more functions members of ParallactionNicola Mettifogo
svn-id: r26294
2007-03-24started infrastructure for amiga demo:Nicola Mettifogo
- added Disk skeleton - adapted Archive to handle different structure for archives - moved Disk creation from engine constructor into init() [still sub-optimal] svn-id: r26293
2007-03-24- fixed regression bug: one free/delete mismatchNicola Mettifogo
- added needed virtual destructors to structs svn-id: r26292
2007-03-24Update help.Travis Howell
svn-id: r26291
2007-03-24Remove old debug message in getStringWidth opcode, which is no longer required.Travis Howell
svn-id: r26290
2007-03-24Add patch #1687026 - Indy3: Series IQ-Points.Travis Howell
svn-id: r26289
2007-03-24Add patch #1687013 - Zak FM-Towns: F1-F4 person switching.Travis Howell
svn-id: r26288
2007-03-24Commit of patch #1686414 ("Kyra: FM-Towns music").Johannes Schickel
svn-id: r26285
2007-03-23Patch #1687010: FM-Towns: Handle Alt-F5Max Horn
svn-id: r26284
2007-03-23Add part of patch #1687053 - Scumm: Fix charset glitches in original ↵Travis Howell
Save-dialog. svn-id: r26283
2007-03-23Trimming of excess spaces in drawString, only applies to SCUMM 4+ games. ↵Travis Howell
Cofirmed via disssembly. svn-id: r26282
2007-03-23Implemented some palette code differences for Amiga version.Johannes Schickel
svn-id: r26281
2007-03-23Fix bug #1684010 - SPYFOX1: Background buffer not been cleared.Travis Howell
svn-id: r26280
2007-03-23Change getFileSize opcode, to check for files via SaveFileManager too. Fixes ↵Travis Howell
loading the high score table in the mini game of SPY Fox 2. svn-id: r26279
2007-03-22- Save AGIPAL resource number properlyEugene Sandulenko
- Move GfxMgr constructor to .cpp file svn-id: r26278
2007-03-22- adding support for saving AGIPAL gamesMatthew Hoops
- adding debug comment when using a new AGIPAL palette - changing so that only pal.101-109 files are used and not pal.100, as AGIPAL starts at 101 svn-id: r26277
2007-03-22unrolled loop in buildWalkPath and renamed some variablesNicola Mettifogo
svn-id: r26276
2007-03-22Fixed long-standing font bug. We were using the control panel font for LINCTorbjörn Andersson
space and terminals, and the LINC font for the control panel. Since these fonts contain different sets of characters, this would often cause the wrong character to be displayed, particularly in non-English languages. This also explains why we had to use the "wrong" font for the control panel recently. The functions to patch the LINC character set (actually the control character set) should no longer be needed, and have been removed. Should fix bug #1669564. svn-id: r26275
2007-03-22Fix warningsMax Horn
svn-id: r26274
2007-03-22Add Spanish version of Waxworks (DOS).Travis Howell
svn-id: r26273
2007-03-21- moved buildWalkPath inner loop into a new functionNicola Mettifogo
- renamed some variables in buildWalkPath - deleted an old extern for buildWalkPath svn-id: r26272
2007-03-21adding debug message if running AGIPAL gameMatthew Hoops
svn-id: r26271
2007-03-21adding AGIPAL support (for changing palettes in some fan games) Patch:1684685Matthew Hoops
svn-id: r26270