Age | Commit message (Collapse) | Author |
|
|
|
LzssReadStream::decompressBytes()
The other code would go through each of the for loops and do nothing due to EOS.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.scr files
|
|
reference.
|
|
ResultAction objects
ResultAction is abstract, therefore, it can't be directly stored in the list
|
|
result_action.h is #included before ZVision is declared, causing not declared compiler errors
|
|
|
|
Create class templates for PlayAnimation, PreloadAnimation, and Attenuate
|
|
|
|
|
|
|
|
|
|
The file only exist to hold the code. The actual tests will be
moved to an appropriate location later.
|
|
|
|
Having the ScriptManager as a member variable forced it to be const,
which prevented any non cont methods to be used. Thus, ScriptManager is
created on the heap and disposed after use.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Instead of storing everything on the heap, only store Strings on the heap.
For Strings, store a char array pointer instead of an actual String object
since String objects are fairly large.
|
|
|
|
|
|
|
|
Implicit conversion, while simple can cause problems and doesn't
show exactly how to get the value.
|
|
|
|
|
|
function
|
|
After further investigation, puzzles and controls don't really share any
structs. So it makes more sense to keep them seperate.
|
|
|
|
scr files are stored and encrypted in archive files. This is an easy
way to dump them for debugging purposes.
|
|
The goal is to have Engine::Run as clean as possible. Aka mostly method
calls.
|
|
|
|
|
|
ZfsArchive implements Common::Archive.
|
|
Commit 7a49802c01b0c39be4e86335689db8f3359fde68 created an audio track
hook that allows video decoding to use a differnt audio track encoding method
Also, re-normalize line endings
|