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author | richiesams | 2013-06-24 00:31:14 -0500 |
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committer | richiesams | 2013-08-04 13:31:44 -0500 |
commit | f444a1fd38329e77624ecd10c753d6b5ce6edf94 (patch) | |
tree | f43b4ce56bddbf39daf97bef7127a610fba45bda /engines | |
parent | a8980a4f771ae0ca926c9f38ee4d2e031c29318d (diff) | |
download | scummvm-rg350-f444a1fd38329e77624ecd10c753d6b5ce6edf94.tar.gz scummvm-rg350-f444a1fd38329e77624ecd10c753d6b5ce6edf94.tar.bz2 scummvm-rg350-f444a1fd38329e77624ecd10c753d6b5ce6edf94.zip |
ZVISION: Create Object class.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/zvision/object.cpp | 371 | ||||
-rw-r--r-- | engines/zvision/object.h | 121 |
2 files changed, 492 insertions, 0 deletions
diff --git a/engines/zvision/object.cpp b/engines/zvision/object.cpp new file mode 100644 index 0000000000..253eaf7ace --- /dev/null +++ b/engines/zvision/object.cpp @@ -0,0 +1,371 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "common/textconsole.h" + +#include "zvision/object.h" + +namespace ZVision { + +Object::Object(ObjectType type) { + _objectType = type; + + switch (type) { + case BOOL: + _value.boolVal = new bool; + break; + case BYTE: + _value.byteVal = new byte; + break; + case INT16: + _value.int16Val = new int16; + break; + case UINT16: + _value.uint16Val = new uint16; + break; + case INT32: + _value.int32Val = new int32; + break; + case UINT32: + _value.uint32Val = new uint32; + break; + case FLOAT: + _value.floatVal = new float; + break; + case DOUBLE: + _value.doubleVal = new double; + break; + case STRING: + _value.stringVal = new Common::String; + break; + } +} + +Object::Object(bool value) : _objectType(BOOL) { + _value.boolVal = new bool(value); +} + +Object::Object(byte value) : _objectType(BYTE) { + _value.byteVal = new byte(value); +} + +Object::Object(int16 value) : _objectType(INT16) { + _value.int16Val = new int16(value); +} + +Object::Object(uint16 value) : _objectType(UINT16) { + _value.uint16Val = new uint16(value); +} + +Object::Object(int32 value) : _objectType(INT32) { + _value.int32Val = new int32(value); +} + +Object::Object(uint32 value) : _objectType(UINT32) { + _value.uint32Val = new uint32(value); +} + +Object::Object(float value) : _objectType(FLOAT) { + _value.floatVal = new float(value); +} + +Object::Object(double value) : _objectType(DOUBLE) { + _value.doubleVal = new double(value); +} + +Object::Object(Common::String value) : _objectType(BYTE) { + _value.stringVal = new Common::String(value); +} + +Object::Object(const Object& other) { + _objectType = other._objectType; + + switch (_objectType) { + case BOOL: + _value.boolVal = new bool(*other._value.boolVal); + break; + case BYTE: + _value.byteVal = new byte(*other._value.byteVal); + break; + case INT16: + _value.int16Val = new int16(*other._value.int16Val); + break; + case UINT16: + _value.uint16Val = new uint16(*other._value.uint16Val); + break; + case INT32: + _value.int32Val = new int32(*other._value.int32Val); + break; + case UINT32: + _value.uint32Val = new uint32(*other._value.uint32Val); + break; + case FLOAT: + _value.floatVal = new float(*other._value.floatVal); + break; + case DOUBLE: + _value.doubleVal = new double(*other._value.doubleVal); + break; + case STRING: + _value.stringVal = new Common::String(*other._value.stringVal); + break; + } +} + +Object::~Object() { + deleteValue(); +} + +void Object::deleteValue() { + // Call delete on the correct part of the union. + // Even though they all point to the same memory and will all be cast + // to a void *, compiler optimizations could cause undefined behavior. + switch (_objectType) { + case BOOL: + delete _value.boolVal; + break; + case BYTE: + delete _value.byteVal; + break; + case INT16: + delete _value.int16Val; + break; + case UINT16: + delete _value.uint16Val; + break; + case INT32: + delete _value.int32Val; + break; + case UINT32: + delete _value.uint32Val; + break; + case FLOAT: + delete _value.floatVal; + break; + case DOUBLE: + delete _value.doubleVal; + break; + case STRING: + delete _value.stringVal; + break; + } +} + + +Object& Object::operator=(const bool& rhs) { + if (_objectType == BOOL) + *_value.boolVal = rhs; + else { + deleteValue(); + _objectType = BOOL; + _value.boolVal = new bool(rhs); + } + + return *this; +} + +Object& Object::operator=(const byte& rhs) { + if (_objectType == BYTE) + *_value.byteVal = rhs; + else { + deleteValue(); + _objectType = BYTE; + _value.byteVal = new byte(rhs); + } + + return *this; +} + +Object& Object::operator=(const int16& rhs) { + if (_objectType == INT16) + *_value.int16Val = rhs; + else { + deleteValue(); + _objectType = INT16; + _value.int16Val = new int16(rhs); + } + + return *this; +} + +Object& Object::operator=(const uint16& rhs) { + if (_objectType == UINT16) + *_value.uint16Val = rhs; + else { + deleteValue(); + _objectType = UINT16; + _value.uint16Val = new uint16(rhs); + } + + return *this; +} + +Object& Object::operator=(const int32& rhs) { + if (_objectType == INT32) + *_value.int32Val = rhs; + else { + deleteValue(); + _objectType = INT32; + _value.int32Val = new int32(rhs); + } + + return *this; +} + +Object& Object::operator=(const uint32& rhs) { + if (_objectType == UINT32) + *_value.uint32Val = rhs; + else { + deleteValue(); + _objectType = UINT32; + _value.uint32Val = new uint32(rhs); + } + + return *this; +} + +Object& Object::operator=(const float& rhs) { + if (_objectType == FLOAT) + *_value.floatVal = rhs; + else { + deleteValue(); + _objectType = FLOAT; + _value.floatVal = new float(rhs); + } + + return *this; +} + +Object& Object::operator=(const double& rhs) { + if (_objectType == DOUBLE) + *_value.doubleVal = rhs; + else { + deleteValue(); + _objectType = DOUBLE; + _value.doubleVal = new double(rhs); + } + + return *this; +} + +Object& Object::operator=(const Common::String& rhs) { + if (_objectType == STRING) + *_value.stringVal = rhs; + else { + deleteValue(); + _objectType = STRING; + _value.stringVal = new Common::String(rhs); + } + + return *this; +} + +Object& Object::operator=(const Object& rhs) { + switch (_objectType) { + case BOOL: + return operator=(*rhs._value.boolVal); + case BYTE: + return operator=(*rhs._value.byteVal); + case INT16: + return operator=(*rhs._value.int16Val); + case UINT16: + return operator=(*rhs._value.uint16Val); + case INT32: + return operator=(*rhs._value.int32Val); + case UINT32: + return operator=(*rhs._value.uint32Val); + case FLOAT: + return operator=(*rhs._value.floatVal); + case DOUBLE: + return operator=(*rhs._value.doubleVal); + case STRING: + return operator=(*rhs._value.stringVal); + } + + return *this; +} + + +Object::operator bool() { + if (_objectType != BOOL) + warning("'Object' not of type bool. Bad cast"); + + return *_value.boolVal; +} + +Object::operator byte() { + if (_objectType != BYTE) + warning("'Object' not of type byte. Bad cast"); + + return *_value.byteVal; +} + +Object::operator int16() { + if (_objectType != INT16) + warning("'Object' not of type int16. Bad cast"); + + return *_value.int16Val; +} + +Object::operator uint16() { + if (_objectType != UINT16) + warning("'Object' not of type uint16. Bad cast"); + + return *_value.uint16Val; +} + +Object::operator int32() { + if (_objectType != INT32) + warning("'Object' not of type int32. Bad cast"); + + return *_value.int32Val; +} + +Object::operator uint32() { + if (_objectType != UINT32) + warning("'Object' not of type uint32. Bad cast"); + + return *_value.uint32Val; +} + +Object::operator float() { + if (_objectType != FLOAT) + warning("'Object' not of type float. Bad cast"); + + return *_value.floatVal; +} + +Object::operator double() { + if (_objectType != DOUBLE) + warning("'Object' not of type double. Bad cast"); + + return *_value.doubleVal; +} + +Object::operator Common::String() { + if (_objectType != STRING) + warning("'Object' not of type Common::String. Bad cast"); + + return *_value.stringVal; +} + +} // End namespace ZVision diff --git a/engines/zvision/object.h b/engines/zvision/object.h new file mode 100644 index 0000000000..02ca962239 --- /dev/null +++ b/engines/zvision/object.h @@ -0,0 +1,121 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_OBJECT_H +#define ZVISION_OBJECT_H + +#include "common/str.h" + +namespace ZVision { + + +enum ObjectType { + BOOL, + BYTE, + INT16, + UINT16, + INT32, + UINT32, + FLOAT, + DOUBLE, + STRING, +}; + +/** + * A generic single value storage class. It is useful for storing different + * value types in a single List, Hashmap, etc. + * + * Mimics C#'s Object class + * + * Caution: The actual value is stored on the heap, so be careful creating + * many objects of this class. Also, when re-using 'Object', try to assign + * a value of the same type as before, as this will prevent an extra memory allocation. + */ +class Object { +public: + // Constructors + Object(ObjectType type); + Object(bool value); + Object(byte value); + Object(int16 value); + Object(uint16 value); + Object(int32 value); + Object(uint32 value); + Object(float value); + Object(double value); + Object(Common::String value); + + // Copy constructor + Object(const Object& other); + + // Destructor + ~Object(); + +private: + ObjectType _objectType; + + union { + bool *boolVal; + byte *byteVal; + int16 *int16Val; + uint16 *uint16Val; + int32 *int32Val; + uint32 *uint32Val; + float *floatVal; + double *doubleVal; + Common::String *stringVal; + } _value; + +public: + Object& operator=(const bool& rhs); + Object& operator=(const byte& rhs); + Object& operator=(const int16& rhs); + Object& operator=(const uint16& rhs); + Object& operator=(const int32& rhs); + Object& operator=(const uint32& rhs); + Object& operator=(const float& rhs); + Object& operator=(const double& rhs); + Object& operator=(const Common::String& rhs); + + Object& operator=(const Object& rhs); + + operator bool(); + operator byte(); + operator int16(); + operator uint16(); + operator int32(); + operator uint32(); + operator float(); + operator double(); + operator Common::String(); + +private: + /** + * Helper method for destruction and assignment. Calls delete on + * the currently used data pointer + */ + void deleteValue(); +}; + +} // End namespace ZVision + +#endif |