Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-07-08 | GOB: Remove duplicate entries for Ween DOS | Sven Hesse | |
Seems like that happened when I sorted them by platform after splitting up the big detection table in 07b17f711. This fixes bug #6676. | |||
2014-07-08 | MOHAWK: Reset some Myst state variables as per the original | Bastien Bouclet | |
This fixes a bug where the player could be stuck on Channelwood's lower level with the elevator on the upper level. This also turns the light off on Stoneship when entering the age, since the battery is depleted. Thanks to dtungsten for submitting this fix in PR#478. | |||
2014-07-07 | NEVERHOOD: Play a single sound when losing the memory puzzle (bug #6672) | Filippos Karapetis | |
When the memory puzzle is reset, each revealed tile gets hidden again. When a lot of tiles were hidden, the multiple clicking sounds would fill the available sound slots. To avoid this, only a single click is sounded when losing | |||
2014-07-05 | SWORD1: Tweak MPEG-2 cutscenes error message | Thierry Crozat | |
Beside making the message slightly better imho, it is also now identical to the same message in BS2 and also more coherent with the DXA message. | |||
2014-07-05 | SCUMM: Cleanup. | Johannes Schickel | |
2014-07-05 | SCUMM: Simplify index file handling for Steam versions. | Johannes Schickel | |
This also makes sure that all extra needed detection data for the Steam releases is located inside detection.cpp. | |||
2014-07-05 | SCUMM: Fix a subtle bug in Sound::getCDStatus() for Loom Steam | Filippos Karapetis | |
2014-07-05 | SCUMM: Slight formatting fixes. | Johannes Schickel | |
2014-07-05 | SCUMM: Remove unused variable. | Johannes Schickel | |
2014-07-05 | SCUMM: Use spaces instead of tabs in comments. | Johannes Schickel | |
2014-07-05 | SCUMM: Remove empty line before license header. | Johannes Schickel | |
2014-07-05 | Merge pull request #470 from bluegr/Lucasarts_Steam | Johannes Schickel | |
SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and Dig | |||
2014-07-04 | SCUMM: Add support for CD audio tracks in the Steam versions of Loom | Filippos Karapetis | |
Many Thanks to Ben Castricum for the original patch | |||
2014-07-03 | VOYEUR: Fix crash when playing video #42 | Paul Gilbert | |
2014-07-03 | VOYEUR: Fix double apartment enter animation when loading save from launcher | Paul Gilbert | |
2014-07-03 | SCUMM: Add support for Steam versions of Indy 3, Indy 4, Loom and Dig | Filippos Karapetis | |
Many Thanks to Ben Castricum for the original patch | |||
2014-07-01 | TSAGE: Fix incorrect scene item resource in Ringworld 1 | Paul Gilbert | |
2014-07-01 | VOYEUR: Fix to show cursor after loading savegame | Paul Gilbert | |
2014-07-01 | YOVEUR: Enable engine by default. | Johannes Schickel | |
We ship this with 1.7.0 according to our release plans, thus it should really be enabled by default. | |||
2014-06-30 | TSAGE: Remove mutex locks that were causing occassional deadlocks | Paul Gilbert | |
2014-06-30 | TSAGE: Fix for loading savegames in the R2R Flub tube maze | Paul Gilbert | |
2014-06-30 | NEVERHOOD: Fix uninitialized variables in Sprite (bug #6663) | johndoe123 | |
2014-06-30 | FULLPIPE: Initialize variable | Eugene Sandulenko | |
2014-06-29 | MADS: Fix incorrect difficulty check for leaving ship without rebreather | Paul Gilbert | |
2014-06-29 | MADS: Fix using arrow keys in Miranda's maze | Paul Gilbert | |
2014-06-29 | AGOS: Revert my MIDI changes that caused bug #6664. | Kirben | |
2014-06-28 | MADS: Cleanup of fields and constants usage | Paul Gilbert | |
2014-06-28 | MADS: Create savegame thumbnail from scenes before opening in-game dialogs | Paul Gilbert | |
2014-06-29 | MADS: Don't error out on unsupported scene transitions | Filippos Karapetis | |
This prevents the game from erroring out when screen fade is toggled | |||
2014-06-28 | MADS: Fix selection of lines in the difficulty dialog to match the original | Paul Gilbert | |
2014-06-28 | SAGA: Added detection for Chinese floppy ITE. Needs CJK rendering | Eugene Sandulenko | |
2014-06-28 | MADS: Remove dead code | Filippos Karapetis | |
2014-06-28 | MADS: Started implementing the Rex in-game and option menus | Filippos Karapetis | |
2014-06-28 | NEVERHOOD: Fix for uninitialized variables for car ride logic. | D G Turner | |
This fixes bug #6661 NEVERHOOD: Uninitialized variable during car ride. | |||
2014-06-28 | NEVERHOOD: Initialize _newMoveDirection. Valgrind complained. | Torbjörn Andersson | |
2014-06-27 | FULLPIPE: Reduce header dependency | Eugene Sandulenko | |
2014-06-27 | FULLPIPE: Split out MGM code into separate file | Eugene Sandulenko | |
2014-06-27 | FULLPIPE: Attempt to fix flickering. Added debug output | Eugene Sandulenko | |
2014-06-26 | MADS: Implement the difficulty selection dialog | Paul Gilbert | |
2014-06-26 | NEVERHOOD: Implement clipping in BaseSurface::copyFrom | johndoe123 | |
This should hopefully fix the crashes in the Hall of Records as mentioned in bug #6513. | |||
2014-06-25 | FULLPIPE: Fix selector in debug scene | Eugene Sandulenko | |
2014-06-25 | SCUMM: Add UK Windows version of Freddi Fish 3. | Kirben | |
2014-06-24 | SWORD25: Fix sprite flipping | Eugene Sandulenko | |
2014-06-23 | FULLPIPE: Remove unused variable | Eugene Sandulenko | |
2014-06-23 | FULLPIPE: Give better name to function | Eugene Sandulenko | |
2014-06-23 | FULLPIPE: MovGraph::calcMovItems: renamed variables and added some comments | Eugene Sandulenko | |
2014-06-22 | SCUMM: Do not let music reallocate its own channels in AD player. | Johannes Schickel | |
This makes it conform to the original. | |||
2014-06-22 | SCUMM: Change channel/slot (re)allocation strategy in AD player. | Johannes Schickel | |
This makes sure that always the channel/slot with the lowest priority is reallocated in case none is free. This fixes some music oddities in Indy3. | |||
2014-06-22 | SCUMM: Don't allow SFX to reallocate their own channels in AD player. | Johannes Schickel | |
2014-06-22 | SCUMM: Clear SFX channel when starting the SFX failed in AD player. | Johannes Schickel | |