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2018-05-31SLUDGE: Move PersonAnimation functions into struct VariableSimei Yin
2018-05-31SLUDGE: Move text related functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move copyVariable to struct VariableSimei Yin
2018-05-31SLUDGE: Move save/loadVariable() to struct VariableSimei Yin
2018-05-31SLUDGE: Move SetVariable() into struct VariableSimei Yin
2018-05-31SLUDGE: Move unlinkVar into struct VariableSimei Yin
2018-05-31SLUDGE: Move createCString() with string toolsSimei Yin
2018-05-30XEEN: Correct scroll and music when signing into tavernPaul Gilbert
2018-05-30XEEN: Fix Direction Sense displayPaul Gilbert
2018-05-30XEEN: Stop re-rolling new character stats when some areas of screen clickedPaul Gilbert
2018-05-30XEEN: Properly reset subtitles when replaying cutscenesPaul Gilbert
2018-05-30SCUMM: HE: Mark Bink as engine dependencyEugene Sandulenko
2018-05-29SLUDGE: Move function/variable load/save functions to related filesSimei Yin
2018-05-29SLUDGE: Split runSludge() to runAllFunctions() and handleSaveLoad()Simei Yin
2018-05-29SLUDGE: Create constructor of Variable instead of initVarNewSimei Yin
2018-05-29SLUDGE: Move resource names to ResourceManagerSimei Yin
2018-05-29SLUDGE: Objectify FatalMsgManagerSimei Yin
2018-05-29SLUDGE: Split out function.h/cpp for upcoming refactoringSimei Yin
2018-05-28GUI: Move UnknownGameDialog to guiThierry Crozat
2018-05-28Merge pull request #1187 from bgK/detection-refactor-unknownBastien Bouclet
ENGINES: Return unknown game variants with the list of detected games
2018-05-28MOHAWK: MYST: Fix drawing the Stoneship red page open doorBastien Bouclet
When the lights are on, the open door image would not draw at the correct position in Myst ME only. This is due to the open door image being too small. The original has a special case for that image. We reproduce that same hack. Fixes Trac#7143.
2018-05-28Merge pull request #1201 from ccawley2011/mohawk-soundBastien Bouclet
MOHAWK: Fix decoding sounds with 16 bit samples
2018-05-27XEEN: Fix compiler warningPaul Gilbert
2018-05-27XEEN: Fix close-up objects placement, incorrect skill text in Create Char dialogPaul Gilbert
2018-05-27SLUDGE: Move global variable lastFramesPerSecond to class TimerSimei Yin
2018-05-27SLUDGE: Move built-in function parameter number to structureSimei Yin
2018-05-27XEEN: Leave chests open after their contents are takenPaul Gilbert
2018-05-27XEEN: Animate open treasure chests with treasurePaul Gilbert
2018-05-26Merge pull request #1198 from dafioram/mohawk10536Bastien Bouclet
MOHAWK: README: Minor autosave changes and notes for autosaving
2018-05-24MOHAWK: Fix decoding sounds with 16 bit samplesCameron Cawley
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-05-24JANITORIAL: Convert line endings from CRLF/mixed to LFAdrian Frühwirth
2018-05-24FULLPIPE: fix URIGabriel Corona
The previous URI spawns many useless subshells on the POSIX backend through (harmless) shell command injection.
2018-05-22MOHAWK: Allow non-autosaves in autosave slot to be deletableDavid Fioramonti
With the addition of autosaving support, deleting saves (via the gui) to slot 0 was disabled, but for saves that have been previousl created by the user it make sense that they should be allowed to delete a save in slot 0. Fixes Trac#10536.
2018-05-22MOHAWK: MYST: Do not autosave over saves from the originalDavid Fioramonti
The previous logic was enabling autosaving if the metadata file was not present, but saves from the original don't have metadata. Now it checks if the non-metadata file can be loaded to determine if the slot is empty.
2018-05-22QUEEN: Add detection entry for Italian GoG.com releaselotharsm
2018-05-22QUEEN: Add detection entry for French GoG.com releaselotharsm
2018-05-22QUEEN: Add detection entry for German GoG.com releaselotharsm
2018-05-21FULLPIPE: Properly reserve arrays when deserializing. Pointed by whiterandrekEugene Sandulenko
2018-05-21SCUMM: Fix wrong comment about iMUSE digital variableAdrian Frühwirth
2018-05-20JANITORIAL: Remove trailing whitespaceAdrian Frühwirth
2018-05-20MADE: Do not attempt to read from non-existing fileAdrian Frühwirth
Fixes Trac#10534.
2018-05-20MOHAWK: RIVEN: Add Autosave SupportDavid Fioramonti
The game will autosave to slot 0 using the save period given in the scummvm config file. Or when the user quits. Autosaves are only allowed when an autosave is in slot 0, there is no save in slot 0, or there is a save, but it is corrupt. This will not override any saves the player has previously put in save slot 0. If there is a save in slot 0 that is not an autosave then there will be no autosaving.
2018-05-20WINTERMUTE: Update deg2rad usageDavid Fioramonti
2018-05-20SCI: Update rad2deg usageDavid Fioramonti
2018-05-20MOHAWK: MYST: Fix repeatedly trying to autosave when not allowedBastien Bouclet
Fixes trying to open the save on slot 0 on each frame when it is not an autosave.
2018-05-19WINTERMUTE: Properly fix handling of Ogg Vorbis resourcesAdrian Frühwirth
2018-05-19WINTERMUTE: Fix loading Vorbis filesCameron Cawley
Fixes Trac#10533
2018-05-19MOHAWK: MYST: Fix the Wii/GameCube buildBastien Bouclet
2018-05-19MOHAWK: MYST: Autosave to Slot 0David Fioramonti
The game will autosave to slot 0 using the save period given in the scummvm config file or when the user exits using the GMM. Autosaves are only allowed when an autosave is in slot 0 or there is no save in slot 0. This will not override any saves the player has previously put in save slot 0. If there is a save in slot 0 that is not an autosave then there will be no autosaving.